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8-bit heightmap values


fuzzie

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AR1300's heightmap is an 8-bit paletted file, with indexes like 112, 117, 118, 125, 135, 137 and 247. How is this supposed to work?

 

I had a bit of a poke around (by teleporting) in the original engine and it seems that it *seems* like the values are like the standard 0-15 indexes. One other possibility is that it's done on the basis of the palette colours rather than the palette indexes.

 

But now the power supply in my only x86 machine seems to have decided to sulk, and no-one on the GemRB team seems to be able to work it out, so I'm wondering if anyone here has done any experimenting?

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