Jump to content

embedded creature eff's - 0x00c8


igi

Recommended Posts

I had a look at embedded effects, to see if any used param3. I didnt check every creature, but I checked a fair few. I didnt find any usage if param3, but I did find that 0x00c8 is apparently used. It often just haves the same value as param2, but for some opcodes it might do something more.

 

Opcode - name - values

======================

16 - haste - 0/1/2 (matches p2?)

51 - strong/dark rbg - 5/6

83 - protection from projectile - 31 (p2=36), 45 (p2=94)

98 - regeneration - 2/3 (matches p2?)

101 - protection from opcode - 0x00c8 (opcode)

1 (op 4/5), 2 (op 12), 3 (op 13), 6 (op 16), 8 (op 19), 11 (op24), 11/12 (op 25), 14 (op 38/39?), 16 (op 40),

17 (op 45), 20/21 (op 55), 45 (op 109), 56/57 (op 128), 59 (op 134), 60 (op 135), 107 (op 211), 108 (op 213),

115 (op 238)

120 - protection from melee weapons - 0/2 (matches p2)

126 - movement modifier - 0/1 (matches p2)

144 - disable button - 1 (matches p2)

193 - invisible detection by script - always 1 (matches p2)

233 - proficiency modifier : 89 (1st proficiency stat.ids entry) + 0x00c8 +1 = stat.ids entry

292 - protection from backstab - 1 (matches p2)

301 - graphics: deactivate dead creature - 1 (matches p2)

Link to comment

For Opcode 101 could the 0x00c8 perhaps describe a protection from a particular effect that may have several possible parameters? For example Opcode 128 allows you to choose confusion, rigid thinking, or fear. Could use of this parameter allow protection to just one of these?

Link to comment

Now that is an extremely snazzy idea. It could also explain why there is a partial pattern.

On a side note, I think varying values for #128 all actually do the same thing - is there a difference between confusion, rigid thinking or fear??

 

Edit: For the "Proficiency Modifier", 0x00c8 only appears to be used in embedded effects for existing creatures (ie. those my by Bioware) - it does not get set when the PC's level up and gain proficiencies. So.. maybe it's just a field for their editor or something.

Link to comment

I know fear and confusion are different because fear causes a character to just sort of run around in a random pattern without attacking unless directly attacked, but confusion will cause the character to walk around and randomly attack anyone around, friend or foe. I'm not certain of the difference between confusion and rigid thinking though.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...