Guest aj Posted July 5, 2009 Share Posted July 5, 2009 I accidentally stumbled upon this project today and I'm still in shock so forgive me if I'm less than coherent. I've always found that EAX is a great boon for BG2 because it makes all the incredible voice acting in the game that much better. So I was thinking that perhaps you could implement a crude software based emulation. Or at least just a check that adds a little reverb in indoors areas. Long live free software! Link to comment
Guest aj Posted July 5, 2009 Share Posted July 5, 2009 Oops, I didn't notice the wishlist sticky. Sorry about that. Link to comment
fuzzie Posted July 5, 2009 Share Posted July 5, 2009 I've always found that EAX is a great boon for BG2 because it makes all the incredible voice acting in the game that much better. So I was thinking that perhaps you could implement a crude software based emulation. Or at least just a check that adds a little reverb in indoors areas. GemRB's sound uses OpenAL, which is Creative's modern sound framework, so I think it would be very easy to add some effects. Link to comment
Avenger Posted July 5, 2009 Share Posted July 5, 2009 It is not easy if you want to do in a 'free' way. The part about reverb and such remained proprietary, as far as i know. Link to comment
fuzzie Posted July 5, 2009 Share Posted July 5, 2009 It is not easy if you want to do in a 'free' way.The part about reverb and such remained proprietary, as far as i know. Well, AL_EFFECT_EAXREVERB should work where EAX worked in the first place, I think. And the latest version of the "OpenAL Soft" driver (which I think is mostly standard on Linux now, and we could ship it ourselves on Windows) supports it too - not completely, but good enough for GemRB I think. Link to comment
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