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Enemy thaco and proficiency


Guest Guest Viperdan

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Guest Guest Viperdan

Hi Guys,i've gotten pretty good at modding and i've created some human enemies and placed them in the game.I haven't bothered to assign them any proficiencies and i'm wondering if they will suffer penalties to thaco,# of attacks per round,damage?

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Hi Guys,i've gotten pretty good at modding and i've created some human enemies and placed them in the game.I haven't bothered to assign them any proficiencies and i'm wondering if they will suffer penalties to thaco,# of attacks per round,damage?

Yeah, probably. If you're installing your mod with WeiDU, you can simply add patches to your COPY statements, like:

COPY ~mymod/myfgtr01.cre~ ~override~
 SET_BG2_PROFICIENCY ~PROFICIENCYHALBERD~ 2

to make that character specialised in halberds.

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Guest Guest Viperdan

Man,the designers really nerfed humanoid enemies.Practically no humans/demihumans in the unmodded game have proficiencies.Even high level ones like the fighters in the guarded compound and the twisted rune.

 

Thanks for the help guys,that piece of code from mike1072 will be a great help.For the record though,i'm fairly sure that humanoids don't suffer a penalty to their attacks per round for being non proficient.They don't get the extra attack for being specialized but i don't think they suffer a penalty like the pc would.I'm going to run a test and be completely sure.

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Man,the designers really nerfed humanoid enemies.Practically no humans/demihumans in the unmodded game have proficiencies.Even high level ones like the fighters in the guarded compound and the twisted rune.

I think I read somewhere that the BG1-style proficiency groups located in the .cre at offsets 0x6e-0x75 still function somewhat. A lot of creature files have these set instead of the BG2 style of proficiencies.

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Guest Guest Viperdan
Man,the designers really nerfed humanoid enemies.Practically no humans/demihumans in the unmodded game have proficiencies.Even high level ones like the fighters in the guarded compound and the twisted rune.

I think I read somewhere that the BG1-style proficiency groups located in the .cre at offsets 0x6e-0x75 still function somewhat. A lot of creature files have these set instead of the BG2 style of proficiencies.

 

Hey,your right,i checked a few files and they have proficiencies set in the bg1 style.I also ran a test,tazok(Firkraag minion,all around bad guy) vs mincs.Tazok has 20 strength,2 points in all weapon styles and he uses a 2 handed sword +2.That adds up to a +6 to his attack rolls.His rolls appeared correct againts minsc,17+2,4+2,11+2(Mincs is wearing full plate and therefore gets a +4 to slashing)

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Guest Guest Viperdan

Edit:Tazoks proficiencies are in the offsets mentioned by Mike1702.He has 2 points in Large sword,small sword,Blunt,Spiked..........

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