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ITM v. 1.1 errors


Kung Fu Man

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There are some errors with the documentation:

 

Header:

0x0076 and 0x007A: These are duplicates listed as unknown when directly above they're shown what they are. Makes it a bit confusing as the animation color actually comes directly after the strref for talking items.

 

Extended Header

0x0032-37: These do nothing. They seem to always be 0/0/0 regardless of the weapon.

 

Feature Block

0x0002: Targetting options 6 and up do not exist/don't work

 

Checking a few things, more later

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Header

0x0026-0x0032: These parameters don't work in Torment at all. There's stuff to suggest they were considered once, but as of now they're very obviously disabled. Only Min Level functions at all.

 

0x0072: This should be marked as a resref

 

Flag 5 is Not Copyable. If this flag is on, you can't have the Copy Spell into Spellbook related button pop up.

Flag 7 is never used. It doesn't *seem* to have anything to do with Bows since Nordom's crossbow's don't use it.

Flag 10 is Steel (the type of metal used). Has nothing to do with the item being fenced or not.

 

Usability bits:

2-1: Anarchist

2-5: Fighter-Mage

3-1: Fighter-Thief

3-3: Mage-Thief

Interesting bit: the class restrictions from BG1 overlay on top of these (i.e. if byte 3-1 is on, then Fighter-Mage-Thief class characters can't use the item). This doesn't matter a whole lot though, since the classes that don't appear in the game are dummied for the most part, and those that do don't overlap with a faction or character bit.

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