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Lollorian

Script stuff

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The "fix" you put forth is technically a coding error, so I will version up and "fix" it, but I'm going to advise people who have existing installations not to bother installing it.

 

The reason for this is that the "error" in the original trigger conditions is so trivial that no player is ever going to be affected by this. !StateCheck("Player1",CD_STATE_NOTVALID) is always going to return true, so this isn't going to prevent the banter from firing.

 

Also, check your PMs.

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The "fix" you put forth is technically a coding error, so I will version up and "fix" it, but I'm going to advise people who have existing installations not to bother installing it.
I'll include a "when you get around to it" line to all trivial reports from next time :p (but fact is, I dunno what's trivial and what's not :down:)

 

Also, check your PMs.
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