Ascension64 Posted May 16, 2010 Share Posted May 16, 2010 Does GemRB currently have a VVC Importer? I cannot find it anywhere. If you do, it may help with my structure research. I have reversed most of the VVC code and have findings to report. The only thing left I have to research is all the display and colour flags. Link to comment
Avenger Posted May 16, 2010 Share Posted May 16, 2010 The vvc code was not moved to a separate reader. It is (mostly) handled by ScriptedAnimation.cpp in the core. Link to comment
Ascension64 Posted May 16, 2010 Author Share Posted May 16, 2010 Thanks. It looks slightly less implemented than the current IESDP descriptions, although the members are still quite wishywashy to date. I like the uglybugly code for FaceTarget. FaceTarget is actually nOrientations, which specifies the number of orientations the visual effect can have (does not necessarily correlate to the BAM file if MirrorX/Y is set). The engine supports 0, 1, 8, and 16. 0 is treated as 1. The MirrorX and MirrorY flags make nOrientations 5 and 9, which I see has been coded. For example. SPABJURA.VVC displays 16 orientations with MirrorX and MirrorY. The BAM has 5 cycles per specific animation, and has 2 different animations in it. I haven't seen 8 used, but is supported. Anyway, I'll do a more complete post once I have figured out some more of the Display/Color flags. Link to comment
Avenger Posted May 17, 2010 Share Posted May 17, 2010 Yeah, if you got patches or just field explanations, they may be useful. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.