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SHS: Infinity Animations vb5 Released


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Spellhold Studios

 

Another delayed announcement (once again, apologies all!) -- Infinity Animations WeiDU b5 has been released by the hardworking Miloch, with the following changes/additions/fixes:

 

WeiDU Beta 5: 12 May 2010

- Changed the .exe patch so that it forces a code page change and reboots if a non-Western code page is detected

- Updated the .exe patch so that it recognises BG1 thief avatars

- Cloned missing animation tables from the unmodded game

- Added other missing animation tables to base content folder

- Adding missing minotaur and water weird sounds

- Disabled problematic stacked animations from chitin.key

- Added creature sounds where relevant (major update here)

- Fixed a minor READ_BYTE glitch in creature patching

- Made it certain so that subcomponents can't be installed if the main component is not installed (to prevent crashes)

- Added night hags to the "Distinctive Fiends" component

- Added ghoul queens to the "Distinctive Undead" component

- Added white-haired Ellesime to the "More IWD2 Animations" component

- Added lagoon creature to the "More IWD2 Animations" component

- Deprecated tieflings from the cambion/alu-fiend components in favor of the PS:T animation component

- Corrected skeleton warriors appearing as verbeegs glitch

- Added Amel animation to NWN component (if NTotSC is installed)

- Added Humanoid Animation Fixes component

- Added Moinesse's Avatars component

- Added More PS:T Animations component

- Added BG1 Character Animations for Saved Games component

- Added saved game animation fixing component

- Traified the entire freaking mod by hand for translators (thanks for nothing, WeiDU! :suspect:)

 

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