Kaeloree Posted May 17, 2010 Share Posted May 17, 2010 Spellhold Studios Another delayed announcement (once again, apologies all!) -- Infinity Animations WeiDU b5 has been released by the hardworking Miloch, with the following changes/additions/fixes: WeiDU Beta 5: 12 May 2010 - Changed the .exe patch so that it forces a code page change and reboots if a non-Western code page is detected - Updated the .exe patch so that it recognises BG1 thief avatars - Cloned missing animation tables from the unmodded game - Added other missing animation tables to base content folder - Adding missing minotaur and water weird sounds - Disabled problematic stacked animations from chitin.key - Added creature sounds where relevant (major update here) - Fixed a minor READ_BYTE glitch in creature patching - Made it certain so that subcomponents can't be installed if the main component is not installed (to prevent crashes) - Added night hags to the "Distinctive Fiends" component - Added ghoul queens to the "Distinctive Undead" component - Added white-haired Ellesime to the "More IWD2 Animations" component - Added lagoon creature to the "More IWD2 Animations" component - Deprecated tieflings from the cambion/alu-fiend components in favor of the PS:T animation component - Corrected skeleton warriors appearing as verbeegs glitch - Added Amel animation to NWN component (if NTotSC is installed) - Added Humanoid Animation Fixes component - Added Moinesse's Avatars component - Added More PS:T Animations component - Added BG1 Character Animations for Saved Games component - Added saved game animation fixing component - Traified the entire freaking mod by hand for translators (thanks for nothing, WeiDU! ) Related links: Download Forum Website Readme Link to comment
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