Guest Djole Posted February 4, 2011 Share Posted February 4, 2011 I dont know is this the right place to ask this question since play easytutu with tweaks pack and scs. I play as kensai and tryed kai ability wich does 50 dmg at the moment.I cannot track down from where all that dmg is coming from.I use two handed sword + 1, have grandmastery in TH sword and 1 point in TH weapon style.I am lvl 7 and have 19 str.On char screen all is listed are + 7 dmg from str bonus and + 1 dmg from weapon style. To my calculation using kai my TH sword +1 does 11dmg + 9 from grand mastery, + 7 from str + 1 from weapon style, + 2 from kit ability ( + 1 to hit and dmg every 3 lvl).All that is 30 dmg.Can someone please explain. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9 ~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v16 ~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v16 ~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v16 ~SETUP-SCS.TP2~ #0 #40 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v16 ~SETUP-SCS.TP2~ #0 #50 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v16 ~SETUP-SCS.TP2~ #0 #60 // Prevent random crashes in Beregost (by Ascension64): v16 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v16 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v16 ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v16 ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v16 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v16 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v16 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v16 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v16 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v16 ~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v16 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v16 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v16 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v16 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v16 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v16 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v16 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v16 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v16 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v16 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v16 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v16 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v16 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v16 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v16 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v16 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v16 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v16 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v16 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v16 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v16 Link to comment
Guest Djole Posted February 4, 2011 Share Posted February 4, 2011 I just tested kai on enemies and its actualy does 25 dmg.The 50 dmg stated above was when i were attacking party members.Can someone pls help me with dmg calculation, also there is no any information about kensai kit ability ( +1 to hit and dmg fo every 3 lvls), as i shoud get + 2 by now Link to comment
Wisp Posted February 5, 2011 Share Posted February 5, 2011 You calculation is 5 points too high because GM is +4 damage, not +9. Link to comment
phordicus Posted February 5, 2011 Share Posted February 5, 2011 i'm also confused about GM at 7th level. does tutu not enforce the max 2 pips at creation for level 1 characters? GM shouldn't be available till 9th. (2/1,3/3,4/6,5/9) Link to comment
Guest Djole Posted February 5, 2011 Share Posted February 5, 2011 I get it now, i was confused about bonuses with masteries, i tought i get all bonuses atop of each other.For specialized i get +1 hit and + 1 dmg, for mastery +2 hit and + 2 dmg, and so on till grand mastery +2 hit and +3 dmg wich is final bonus for grand mastery, not sum of all above. 11 dmg for +1 TH sword, 3 dmg from GM, 1 dmg from weapon style, 7 dmg from str, and i guess i get 3 dmg from kit abulity. All clear now, it was bugging me for a few days, thansk for replies Link to comment
Wisp Posted February 5, 2011 Share Posted February 5, 2011 i'm also confused about GM at 7th level. does tutu not enforce the max 2 pips at creation for level 1 characters? GM shouldn't be available till 9th. (2/1,3/3,4/6,5/9) This limitation is not enforced in the vanilla BG2 engine. 11 dmg for +1 TH sword, 3 dmg from GM, 1 dmg from weapon style, 7 dmg from str, and i guess i get 3 dmg from kit abulity. All clear now, it was bugging me for a few days, thansk for replies No, it's +4 from GM and +2 from being a 7th-level Kensai. Link to comment
Guest Djole Posted February 5, 2011 Share Posted February 5, 2011 I dont know, but it says + 3 dmg on screen Link to comment
Wisp Posted February 5, 2011 Share Posted February 5, 2011 The description of GM is not correct. Link to comment
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