Jump to content

Version 20 of Sword Coast Stratagems released


Recommended Posts

Version 20 is out. No significant content fixes, but quite a few bugfixes, and an update to ToBEx that should make it much more stable.




Minor tweaks, optimisations, and additions

  • Ease of Use AI no longer autocasts Minute Meteors for fighter-mages, bards, and fighter-mage-thieves.
  • Ease of Use AI no longer breaks Sanctuary to attack.
  • Love, Pride etc are now fearless.
  • Mages who wander off screen make more effort to relocate the party.
  • Slight change in behaviour for the random assassins: they will spawn in city streets, but they won't spawn if the protagonist is invisible.
  • Monsters can't flee between levels of Ramazith's tower (preventing comical but implausible scenarios).
  • Archers no longer retreat when they're out of ammo. (Thanks to Polytope for pointing out a nice way to implement this; I've wanted to do it for ages.)
  • Updated to ToBEx v21. This should fix the problem with magic damage resistance, and should generally increase stability.
  • Updated to WEIDU v231.


  • Fixed a variety of crashes and glitches by updating ToBEx
  • Fixed problem where the code in some places (notably, Smarter General AI) wasn't correctly identifying some creatures as party-joinable (those with DVs longer than 8 characters were being skipped.)
  • The "skipping this component as the equivalent ToBEx component" string was missing; it's been added.
  • The "give fighters better proficiency choices" component no longer confuses NPCs.
  • "More realistic wolves" no longer runs the risk of breaking Melicamp's quest.
  • Fixed a glitch in random assassins' scripting that protected them from Charm.
  • Davaeorn now correctly uses BG1 or BG2 spells, and buffing or no buffing, according to player's choice when installing "smarter mages".
  • Cythandria's golems are now correctly vulnerable to magic weapons.
  • Kelddath Ormyr and his Sirines now help each other.
  • Andris's "monhp1" ring is now a "minhp1" ring, which should reduce the likelihood that he gets confused (and added a Kill-Andris option at the console, just in case he does anyway).

Compatibility fixes

  • We now detect Spell Revisions modifications to the game engine and try to avoid breaking those fixes via ToBEx.
  • We work around Spell Revisions' replacement of a core-game Stoneskin scroll with Dimension Door.
  • We give Prat's air elementals immunity to non-magical weapons directly rather than via an item (this guards against the possibility that some other mod changes the protection item).

Link to comment

Hmm. It would be nice if you'd be able to include a "What do you want to do with the options that are not yet installed?" option, like those found in BG1UB.


EDIT: Just to be on the safe side (and because removing a tutufix component at the start of the installation was causing warnings with the other mods for some reason, probalby because of all the un- and re-installing, and because I was at the start of the game anyway) I have re-installed BGTutu)

Link to comment

Hmm. It would be nice if you'd be able to include a "What do you want to do with the options that are not yet installed?" option, like those found in BG1UB.


That's a limitation of WEIDU. You can either offer the choice to look at components in groups, or the choice to do a bulk install of everything, but not both.

Link to comment


This topic is now archived and is closed to further replies.

  • Create New...