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mpalette.bmp structure


StrongArmand

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I've studying mpalette.bmp in order to understand better the infinity engine and there are some thing that I've some difficulties to understand. If anybody have some knowledge for help me...

 

There are 120 lines for 12 columns in this file. And when the player choose a color there are 6x6 possibilities. There are 12 colors to 34 according to each part of body that the player can choosed.

 

But how ie assign each color to each value ? Or I would tell bit value ?

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