StrongArmand Posted March 19, 2012 Share Posted March 19, 2012 I've studying mpalette.bmp in order to understand better the infinity engine and there are some thing that I've some difficulties to understand. If anybody have some knowledge for help me... There are 120 lines for 12 columns in this file. And when the player choose a color there are 6x6 possibilities. There are 12 colors to 34 according to each part of body that the player can choosed. But how ie assign each color to each value ? Or I would tell bit value ? Link to comment
SyntaxError Posted March 19, 2012 Share Posted March 19, 2012 I'm not sure i understand what you are asking. the palette has 1 px for each color and that is the value it will use to make the palette structure. Link to comment
StrongArmand Posted March 26, 2012 Author Share Posted March 26, 2012 Finally I've found my answer in gradient.txt in DLTCEP. There are all information what I need (color with adress...) Link to comment
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