StrongArmand Posted April 17, 2012 Share Posted April 17, 2012 I've edit and copy wellyn.cre (the ghost in graveyard) and I've a strange result when I try to edit GENERAL_SCRIPT. Here : COPY_EXISTING ~wellyn.cre~ ~override/#VGaia.cre~ ADD_CRE_ITEM ~boot01~ #0 #0 #0 ~IDENTIFIED~ ~BOOTS~ EQUIP SAY NAME1 @72 SAY NAME2 @72 WRITE_ASCII DEATHVAR ~#VGaia~ WRITE_ASCII DIALOG ~#VGaia~ WRITE_ASCII SCRIPT_GENERAL ~None~ WRITE_ASCII SCRIPT_OVERRIDE ~#VGaia~ WRITE_ASCII 0x34 ~#VGaiaS~ // Small portrait WRITE_ASCII 0x3c ~#VGaiaM~ // Large portrait WRITE_SHORT 0x2e 50 // Change major color WRITE_SHORT 0x2d 115 // Minor color WRITE_SHORT 0x2f 13 // Skin color WRITE_SHORT 0x32 104 // Hair color WRITE_SHORT 0x28 50960 // Animation WRITE_BYTE 0x237 2 // Change to female My new cre (#vgaia) has overriden my new dlg file, the wellyn dlg has desappear. But for general script I can see that in the cre wtih ie explorer : Noneyn Strange no ? This adress would be completly change. Or have I miss something ? Link to comment
argent77 Posted April 17, 2012 Share Posted April 17, 2012 You have to add the #requiredSize parameter to fully overwrite the old values. In your case change it to: WRITE_ASCIIT DEATHVAR ~#VGaia~ WRITE_ASCII DIALOG ~#VGaia~ #8 WRITE_ASCII SCRIPT_GENERAL ~None~ #8 WRITE_ASCII SCRIPT_OVERRIDE ~#VGaia~ #8 WRITE_ASCII 0x34 ~#VGaiaS~ #8 // Small portrait WRITE_ASCII 0x3c ~#VGaiaM~ #8 // Large portrait NB: I don't know if it's really needed, but you should also write all strings in capital letters. Link to comment
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