Demivrgvs Posted August 29, 2012 Share Posted August 29, 2012 I've imagined countless things to do with these stats and I've tried to search infos on them everywhere but with no luck. Does anyone knows exactly how these stats work? More precisely: - Which actions/effects lowers the 'morale' stat? - why setting 'morale break' to 1 completely prevents morale failure? - Is there any way to inc/dec 'morale' and 'morale recovery' outside of scripts? - Which actions/effects increases the 'fatigue' stat? - Should I assume that resting automatically sets 'fatigue' stat to 0? - Does fatigue really work as negative luck effect? Aka, does it affect morale too? What about luck's -x dmg per die effect? Thanks Demi Link to comment
Demivrgvs Posted September 29, 2012 Author Share Posted September 29, 2012 Just in case any other G3 modder was interested, A64 has kindly explained everything to me here. Case closed. Link to comment
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