CamDawg Posted December 31, 2004 Share Posted December 31, 2004 This may be considered a tweak or nonfix by some. Weapons like Daystar +2/+4 vs Evil and Hammer +1/+4 vs Giantkin are handled inconsistently by the game. The former is considered +2, the latter +4 in terms of enchantment. Throughout the game, only two weapons use the samller of the two bonuses as their enchantment level, Daystar and the Bastard Sword +1/+3 vs Shapeshifters. This fix makes them consistent on the high number of their enchantment. COPY_EXISTING ~HAMM04.itm~ ~override~ // Hammer +1/+4 vs Giantkin ~SW1H31.itm~ ~override~ // Daystar WRITE_LONG 0x60 4 BUT_ONLY_IF_IT_CHANGES COPY_EXISTING ~blun10.itm~ ~override~ // Root of the Problem +1/+3 vs unnatural ~blun23.itm~ ~override~ // Bone Club +2/+3 vs undead ~sw1h03.itm~ ~override~ // bastard sword +1/+3 vs shapeshifters ~sw1h54.itm~ ~override~ // Equalizer WRITE_LONG 0x60 3 BUT_ONLY_IF_IT_CHANGES Just to be on the safe side, their descriptions should also be adjusted as well. I have code for this, but if it's going to be added to the core bugfixes it can simply be addressed with STRING_SETs. Link to comment
CamDawg Posted January 16, 2005 Author Share Posted January 16, 2005 Included in alpha 1. Descriptiosn also reflect the corrected enchantment levels. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.