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spell.ids missing entry fix


CamDawg

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This isn't a fix per se, but added by BD. I believe it's included for the smarter dragon AI components so it can detect if someone's wetting traps around them. Not strictly needed but it would be good to include for backwards compatibility.

 

// adds set snare for thief scripts
COPY_EXISTING ~SPELL.ids~ ~override~
 REPLACE_TEXTUALLY ~4121 ARCHER_CALL_SHOT~
~4121 ARCHER_CALL_SHOT
4412 THIEF_SET_SNARE
4414 THIEF_SET_SPECIAL_SNARE~

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