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AR2500 script - wrong drow item name


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This fix had probably been included into v1, if not earlier, but since I couldn't find it in .tp2, I thought I'd report it anyway:

 

AR2500, exit from the underdark, drow items turn into dust one by one. I found a typo in my unmodded AR2500.bcs. One of the items, a +3 scimitar was spelled wrong(for Player1), and didn't want to disappear - instead only new piles of drow dust kept appearing in my inventory. Since I added a some of AR2500.bcs's script to AR0900.bcs for Sellswords, I had to deal with the issue.

 

Again, that's probably been fixed, but reporting just in case.

 

EDIT: The offending block is below.

 

IF

Global("DROWITEMCHECKDONE","GLOBAL",0)

HasItem("DWSW1H01",Player1)

THEN

RESPONSE #100

TakeItemReplace("DWDUST","DWCSW1H01",Player1)

Continue()

END

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