Kulyok Posted June 25, 2013 Share Posted June 25, 2013 This fix had probably been included into v1, if not earlier, but since I couldn't find it in .tp2, I thought I'd report it anyway: AR2500, exit from the underdark, drow items turn into dust one by one. I found a typo in my unmodded AR2500.bcs. One of the items, a +3 scimitar was spelled wrong(for Player1), and didn't want to disappear - instead only new piles of drow dust kept appearing in my inventory. Since I added a some of AR2500.bcs's script to AR0900.bcs for Sellswords, I had to deal with the issue. Again, that's probably been fixed, but reporting just in case. EDIT: The offending block is below. IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H01",Player1) THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCSW1H01",Player1) Continue() END Link to comment
Wisp Posted June 25, 2013 Share Posted June 25, 2013 Yeah, this issue is fixed. (In the big, major script patch.) Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.