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Oddness with calls for help


Clockwerk

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Used the old v21 for a long time and recently switched to v28 and noticed some strange things when "Better calls for help" is installed which weren't here before. Basically, it seems that enemies all over the map just teleport to the player when I switch areas.

 

For instance, in Firkraag's lair, there is a secret room with a bunch of golems. For this particular run, I never opened the door leading to them and didn't even dispel the illusionary wall. But when I switched areas to Firkraag himself, the adamantite golem (which is too big to leave the secret room even if it was open) suddently spawned in front of me. Tried on a clean install (non-EE) to make sure it wasn't another mod. And yes it only happens with "Better calls for help".

 

Now it's not *that* bothersome, but I don't think it was supposed to happen.

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