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Two bad blocks in Baldur.bcs


Lu_

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These are consecutive blocks closer to the middle of the script

IF

Global ("Minscbyebye","GLOBAL",1)

THEN

RESPONSE #100

ActionOverride ("Minsc", EscapeArea ())

END

 

IF

Global ("Minscbyebye","GLOBAL",2)

THEN

RESPONSE #100

MoveGlobal (...)

END

 

No need to comment here, I guess (though this 'bye-bye' instead of 'bye' amuses me) I wonder if this issue has ever been addressed

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