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AI spellcasting - how does it work? (SCS and non-SCS)


subtledoctor

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Well, I really only am working on EE.

 

I had, in a previous mod, had shields equip an item in the 4th ammo slot and checked that via hasitemslot. I wanted a better work around for that. I also debated using the hidden monster trick that when you equip, it summons the monster, he checks who summoned him and toggles a global variable. The problem is that on unequip, it doesn't undo the toggle.

 

You can't really differentiate between any item in your two weapon slots. It's really annoying how this was done. If I wanted to check for a bashing weapon, I have no way to do it.

 

I had been trying to figure out a method for shield bash as well. You can have shield give the skill, which works in most cases.

 

I still don't see how I could use that trigger in an external script and it would know who I am referring to since you can set multiple locals and they all have different values.

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