Ardanis Posted July 29, 2015 Share Posted July 29, 2015 Is there a way to check the value of the LEVELDRAIN stat with Near Infinity? I use scripted in-game feedback in such cases: IF CheckStat(Player1,0,LEVELDRAIN) THEN RESPONSE #100 DisplayStringHead(Player1,~0~) END IF CheckStat(Player1,1,LEVELDRAIN) THEN RESPONSE #100 DisplayStringHead(Player1,~1~) END IF CheckStat(Player1,2,LEVELDRAIN) THEN RESPONSE #100 DisplayStringHead(Player1,~2~) END IF CheckStat(Player1,3,LEVELDRAIN) THEN RESPONSE #100 DisplayStringHead(Player1,~3~) END IF CheckStat(Player1,-1,LEVELDRAIN) THEN RESPONSE #100 DisplayStringHead(Player1,~-1~) END IF CheckStat(Player1,-2,LEVELDRAIN) THEN RESPONSE #100 DisplayStringHead(Player1,~-2~) END IF CheckStat(Player1,-3,LEVELDRAIN) THEN RESPONSE #100 DisplayStringHead(Player1,~-3~) END Link to comment
Salk Posted July 30, 2015 Author Share Posted July 30, 2015 Great Ardanis!I'll try that. Thanks! Link to comment
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