Salk Posted February 23, 2017 Share Posted February 23, 2017 Hello!I am trying to learn how to do some basic editing of existin .dlg files using WeiDU and I have a few questions: 1) I use the Tree function of NI to look at the file and I am wondering what the best (easiest?) way to move around responses is. For example, let's say that at STATE 2 there are 3 responses x, y, z and at STATE 4 there are responses a and b. How do I, for instance, swap y with b? Is ALTER_TRANS a possible solution? 2) Sometimes I need to make changes to text and STRING_SET is not an option. How to proceed? If I get to modify the text of an existing journal entry, can the game correctly erase it after I modified it? If not, what should I do? 3) If I look at a .d file and there is a part that I want to change. Example: I want to change EXTERN ~HELSHA~ 4 to GOTO 4 REPLACE_TEXTUALLY ~EXTERN ~HELSHA~ 4~ ~GOTO 4~ will not work because there are tildes everywhere. How to go about it? Thanks for your help! Link to comment
Roxanne Posted February 23, 2017 Share Posted February 23, 2017 1) Did you consider to use ADD_TRANS_TRIGGER HELSHA 4~SomeConditionThatNeverHappens~EXTEND_BOTTOM HELSHA 4 Add the transitions you want It may appear a bit clumsy and old fashioned but it will work - I am however not sure about compatibility with other mods (just in case someone by chance choses the same state) - but that problem will also exist with ALTER_TRANS, right? 2) Erase Journal entries is done on the basis of the string reference. If you change text and a new string is thus created, the old removal actions will no longer find it, i.e you would need to also modify all the removals to the new reference. Link to comment
Salk Posted February 23, 2017 Author Share Posted February 23, 2017 Hello Roxanne! Thanks for your suggestions. I will look into it and perhaps return with more questions if I need further assistance (very likely!)... Link to comment
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