nullset Posted June 22, 2017 Share Posted June 22, 2017 HELP! I have encountered two problems with the infinity engine in BGEE and BG2EE. 1) When I add a new area, it is never saved in the Game Save. I think this is why items taken from containers are restored to the containers whenever I re-enter the area. Also, items dropped in the area are zapped on re-entry to the area. This is strange because global NPCs that I move there and leave behind remain across entries. Making the area a master area has no effect on this behaviour. Note that my new areas are flagged "Cannot Save Game". Is this a problem in the engine, or am I doing something wrong? 2) When I move/create an item into a party member SLOT using a dialogue, that Item is not recognized by the game until I either manually remove and re-insert the item into its slot or the game is saved and reloaded. This is particularly annoying with weapons and quick slot items. This is definitely an engine problem. Is there any way around it that can be achieved in dialogues or scripts? Link to comment
Roxanne Posted June 22, 2017 Share Posted June 22, 2017 HELP! I have encountered two problems with the infinity engine in BGEE and BG2EE. 1) When I add a new area, it is never saved in the Game Save. I think this is why items taken from containers are restored to the containers whenever I re-enter the area. Also, items dropped in the area are zapped on re-entry to the area. This is strange because global NPCs that I move there and leave behind remain across entries. Making the area a master area has no effect on this behaviour. Note that my new areas are flagged "Cannot Save Game". Is this a problem in the engine, or am I doing something wrong? 2) When I move/create an item into a party member SLOT using a dialogue, that Item is not recognized by the game until I either manually remove and re-insert the item into its slot or the game is saved and reloaded. This is particularly annoying with weapons and quick slot items. This is definitely an engine problem. Is there any way around it that can be achieved in dialogues or scripts? Same as on SHS forum. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.