CamDawg Posted July 9, 2017 Share Posted July 9, 2017 Aravaata (x#tanari.cre), summoned by Winski Perorate in the Thieves' Maze to kill you, spawns neutral. I would also suggest that Winski dies after summoning Aravaata, as otherwise you can have his normal, non-Dynaheir dialogue afterwards as if you're speaking to him for the first time. Edwin, when confronted in Spider Wood with the other Red Wizards, can summon a pair of flesh golems (fgolem). They also spawn neutral, as they're copies of Thalantyr's golems complete with their Thalantyr-specific scripting. These should be swapped instead for golemf, the hostile golems from Sil's cave. Link to comment
AstroBryGuy Posted July 12, 2017 Share Posted July 12, 2017 Aravaata is supposed to have a dialog and kill Winski when summoned. If it's possible to interrupt that, maybe moving the Araavata/Winski dialog to a cutscene after the summons? EDIT: I can have Winski's dialog where he initiates the summons launch a cutscene: IF True() THEN RESPONSE #100 CutSceneId("winski2") // Winski ClearAllActions() SetGlobal("X#DynaJournal","GLOBAL",9) CreateCreatureObjectDoor("X#TANARI",Player1,0,0,0) Wait(4) EndCutSceneMode() ActionOverride("aravaata",StartDialogueNoSet("winski2")) END The cutscene launches the Aravaata-Winski dialogue, which will result in Aravaata killing Winski. Link to comment
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