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A few small bugs


CamDawg

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Aravaata (x#tanari.cre), summoned by Winski Perorate in the Thieves' Maze to kill you, spawns neutral. I would also suggest that Winski dies after summoning Aravaata, as otherwise you can have his normal, non-Dynaheir dialogue afterwards as if you're speaking to him for the first time.

 

Edwin, when confronted in Spider Wood with the other Red Wizards, can summon a pair of flesh golems (fgolem). They also spawn neutral, as they're copies of Thalantyr's golems complete with their Thalantyr-specific scripting. These should be swapped instead for golemf, the hostile golems from Sil's cave.

 

 

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Aravaata is supposed to have a dialog and kill Winski when summoned. If it's possible to interrupt that, maybe moving the Araavata/Winski dialog to a cutscene after the summons?

 

EDIT: I can have Winski's dialog where he initiates the summons launch a cutscene:

IF
	True()
THEN
	RESPONSE #100
		CutSceneId("winski2")  // Winski
		ClearAllActions()		
		SetGlobal("X#DynaJournal","GLOBAL",9) 
		CreateCreatureObjectDoor("X#TANARI",Player1,0,0,0)
		Wait(4)
		EndCutSceneMode()
		ActionOverride("aravaata",StartDialogueNoSet("winski2"))
END

The cutscene launches the Aravaata-Winski dialogue, which will result in Aravaata killing Winski.

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