Avenger Posted February 11, 2018 Share Posted February 11, 2018 Then get rid of the helm from the monsters .cre... problem solved. You don't have to get rid of the helmets, just mark them to not give critical protection. That's a single bit in case the helmet is unique to creatures you want to modify. Quote Link to comment
subtledoctor Posted February 11, 2018 Share Posted February 11, 2018 (edited) Yeah but that has far-reaching consequences. I think the goal is to make fiends vulnerable to this crit effect, without upending major game systems.Probably Jarno is right* and the best idea is to simply remove helmets from fiends (I don't think they're ever portrayed with helmets anyway)* me waits for the lightning strike Edited February 11, 2018 by subtledoctor Quote Link to comment
Avenger Posted February 11, 2018 Share Posted February 11, 2018 Why not just turn their critical effect off? If they contain other effects, best keep them in place. If there are no effects on them, then yeah, thats the same. Quote Link to comment
eugene Posted February 11, 2018 Author Share Posted February 11, 2018 I did not know the critical hit protection from helms could be turned off. thanks for the tip, I will try this. cheers Quote Link to comment
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