Pentagon Posted September 30, 2018 Share Posted September 30, 2018 Hello Gibberling3, Congratulations on your recent milestone! I have had an idea for a BG1 mod for many years, but have been put off by my own humble limitations with implementing it, put simply I am a writer, my knowledge of programming is pretty poor. I had read up on the guides etc on how to use WEIDU but had been put off learning an aging system. I am therefore wondering, how much of the work going into a mod is the writing and how much is the compiling? If of interest, I would be happy to write my idea in full, in a format friendly for the partner, for it to then be written up. I don't mean to insult the work that it takes to write up, if it is a massive undertaking then I mean no offence. My idea: - Montoron friendship / romance - Interjections from his buddy Xzar - Exposition around the role of the Zhentarim in Baldur's Gate. I plan for predominantly lovetalk based exposition, with some region specific talks, similar to but not as unwieldly as the Jaheira romance! Some minor tweaking adding to existing quests. - Plentiful cross npc dialogue (personal love of BG playthroughs) - Fully edited for grammar and spelling mistakes! If anyone is interested, please do shout out. Best wishes, Pentagon Quote Link to comment
Pentagon Posted September 30, 2018 Author Share Posted September 30, 2018 get in touch with Argent77. He may help you. Or lava'del'vortel ! I'd better start drafting! Quote Link to comment
jastey Posted September 30, 2018 Share Posted September 30, 2018 I am not offering to code for you, but I would like to stress that finding someone willing to do so might increase exponentially with the degree of your dialogue writing being already in WeiDU-equivalent structure and style. So, instead of thinking of your own way of drafting "NPC line -> PC reply 1 leading to NPC line 2, PC reply 2 leading to NPC line 3" etcpp, please have a look at simple weidu dialogue examples and try to use it. It's not only a time saver for coding up the dialogues, it's also rather well-arranged for reading through the different dialogue paths. Other than that, experience shows that finding a coder is rather hard as everyone who can code is already working on their own stuff. But you never know. Quote Link to comment
Dulcinea Posted October 7, 2018 Share Posted October 7, 2018 Interesting... I'd love to take a look at what you have so far. Will this be compatible with BG1NPC Xzar and Montaron? Quote Link to comment
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