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jastey

Gibberlings
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Everything posted by jastey

  1. Thanks! The mod became a lot better thanks to your extensive help. I'm always open for crossmod in case other modders are interested!
  2. Late reply: you can still install bg1npc project as well as bgqe to the BG:EE game, first.
  3. Kerzenburgforum Solaufein's Rescue - Jasteys Solaufein NPC Mod for BGII With this modification the game character Solaufein, drow fighter from Ust Natha, is extended to a joinable NPC. Before he can join, Solaufein has to be freed from drider chambers. This starting quest can be played independently to whether he should then join the group or not. (This is not Weimer's Solaufein NPC mod.) The mod is compatible with original BG2 (with ToB), BGT, BGII:EE, and EET. Solaufein can also follow as a '7th party member' in case your group already consists of 6 persons. More details about this please refer to readme. The second, optional mod component offers the possibility to give the game Solaufein in Ust Natha the mod's portrait. If you want to see this in the game, this component has to be installed after Weimer's Solaufein. The third, optional component is for BGII and BGT: If the main component of Infinity Animations is installed, this component will install and use the drider animations for the mod. Without this component, all driders in the mod will be displayed as drow. There is no loss in gameplay, other than it won't look as nice. For BGII:EE and EET the animations will be included and used automatically. The forth, optional component enables to install the alternative portrait for Solaufein. The fifth, optional component adds a reply option to Adalon's dialogue for elf PCs that will set the race by which Solaufein recognizes the PC as drow. Only install (and chose) this reply option if Solaufein should address your PC as a fellow drow. Both portraits are from Chinasky, with many thanks! Version 2.0 Beta comes with a full English version! But also some bugfixes, revised NPC banter and more reply options, as well as full compatibility with Lava's Eilistraee's Song mod (refer to readme for install order)! Many thanks to Caedwyr for extensive proof reading, editing, and suggestions! Thanks an BCaesar und Ratatoskr for the suggestions for the Mazzy-Solaufein banters! The version is in Beta because of the changes (it is alphatested) and because patch 2.6 seems to be on the way with unknown changes to the game. Let me know if you encounter any problems! Changes: -English version finished. -NPC banters revised. -Elhan's geas: Optimized scripting in case there will be other drow NPCs in the future, EE version considers Hexxat's presence as well. -Drizzt interjection: added possibility to shorten the conversation via reply option. -Smuggler encounter tweaked a little. Smuggler will recognize any drow items in group's possession. -splitted component "Install additional Detection for Drow PC" from the main component. -Scripting of 7th party member mode improved. -Fixed small default portrait for classic engine. -Download link in ini changed to GitHub. -Changed readme to html. -Crossmod content for Eilistraee's Song mod added. Download Solaufein's Rescue Download at GitHub Discussion Thread at Kerzenburgforum (German) Discussion Thread at Gibberlings Three
  4. Still trying to decide whether this is a troll post. Anyway: this is not content of this mod.
  5. The mod updates to v2 Beta. Main changes are a full English version! But also some bugfixes, revised NPC banter and more reply options, as well as full compatibility with @Lava's Eilistraee's Song mod (refer to readme for install order)! Many thanks to @Caedwyr for extensive proof reading, editing, and suggestions! Thanks an @BCaesar und @Ratatoskr for the suggestions for the Mazzy-Solaufein banters! The version is in Beta because of the changes (it is alphatested) and because patch 2.6 seems to be on the way with unknown changes to the game. Let me know if you encounter any problems! Changes: -English version finished. -NPC banters revised. -Elhan's geas: Optimized scripting in case there will be other drow NPCs in the future, EE version considers Hexxat's presence as well. -Drizzt interjection: added possibility to shorten the conversation via reply option. -Smuggler encounter tweaked a little. Smuggler will recognize any drow items in group's possession. -splitted component "Install additional Detection for Drow PC" from the main component. -Scripting of 7th party member mode improved. -Fixed small default portrait for classic engine. -Download link in ini changed to GitHub. -Changed readme to html. -Crossmod content for Eilistraee's Song mod added.
  6. @MilesTeg wow, now this I call an appropriate first post! Welcome to the forums. Thanks for the list, I guess we should update the first post of this thread.
  7. I don't know, but the current version waa updated after I posted the bug info.
  8. OK, this is a bug: the dialogue needs more trigger. To solve this for you, please set SetGlobal("X#TiaxQuestComplain","GLOBAL",8) via cheats (this should close the leaving unhappy dialogue) EDIT: and you should be save to pick up Gorion's letter or cklicktalk Tiax etc.
  9. I think Tiax should trigger a comment to the content of the letter, but for some reason, the kickout dialogue triggers instead. To prevent this, you can try setting SetGlobal("X#TiBhaal","GLOBAL",2) via cheat console before taking up the letter. EDIT: wait, this is actual BG1NPC content, but related to his quest. I'll investigate... EDIT2: turns out this is because of Tiax' quest: if the player let Belgin go in Tiax' presence, Tiax is supposed to leave but the dialogue (the one you encountered now) didn't trigger but it does now because the trigger is active. Did you play his quest?
  10. Well, just a reminder on all the stuff I know about stuttering helps, here's the link. Or this one.
  11. Added this to the DSotSC bugthread, thanks!
  12. Super cool! I think this will help me with an unreleased update, too, where deinstalling caught the SUBCOMPONENT components in a loop or pretended it's still installed and needs to be uninstalled while it was already deinstalled etc. I didn't check yet but I am sure this was the problem with my mod, too. Cheers! Ah man, didn't see your edit. Exactly that is my problem, too.
  13. Is this Graphics Ovehaul? I'm asking because in that case do not install the Extended Lighthouhe component from Lure of Sirine's Call. (Sorry if we talked about this before, didn't check whether it was you.)
  14. If you have EET compatibility questions I am willing to share my knowledge, but it is restricted to NPC/Quest mods. The problem quoted I have no idea how to solve or what the problem is, either.
  15. You know, I was about to post "well, Roxanne's mod is public and this one is not (yet)" but I'm not really up to joking about the unauthorized use of area graphics matter.
  16. I don't know Roxanne's and WithinAmnesia's mod enough to answer that question. What I can say very clearly, though, is that the two mods are not different "versions". The term alone is hilarious. I'd appreciate if the introduction thread about this mod would not be railraoded for a discussion about a mod that uses stolen areas from this one. Cheers.
  17. The worldmap mod is only needed for EET if you install mods that depend on it.
  18. Yes, definitely. The IE games weren't made with mods in mind. Setting up a larger install with lots of mods is not trivial.
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