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jastey

Gibberlings
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Everything posted by jastey

  1. I don't get the meaning of this statement, would you please elaborate? Do you mean crossmod content which produces the conflict should be moved into a separate mod C?
  2. @AL|EN Grey the Dog should be the last NPC installed - if possible. But if I do something like: it will probably confuse PI in itself? And what would happen if another NPC mod wants to be installed as last NPC mod, as well?
  3. I'll use it for ebg1 and i4e (unless we decide on something else until I'll release the next versions).
  4. Hmm... I like Storychanger, actually. Question is whether it will be appropriate for all mods that need to go into this category. Maybe something like Tweak_early? Players don't get to see these category names anyway so it shouldn't lead to confusion.
  5. @Lauriel This comes a bit late, but Transitions needs to be installed before NPC mods, maybe even quest mods. It's not what the community calls a "tweak". Tweaks are mods that should be installed very late, so they can apply general changes to mod added contents, as well. Transitions and also Endless BG1, as well as Imoen4Ever need to be installed early. I think we'd need a new category for that?
  6. Thanks! Have a nice holiday! EDIT: Look here: https://forums.pocketplane.net/index.php?topic=29951.0
  7. Spellhold Studios Yeslick NPC for BGII This mod brings Yeslick from Baldur's Gate to BGII: SoA and ToB, with an extensive variety of banters and interjections, a new kit (Alaghor of Clangeddin) as well as a number of PC dialogues throughout the game. Yeslick is an older dwarf, a devotee of Vergadain, dwarven god of wealth and luck and Clangeddin, dwarven god of war and battle. He tends to model himself as the father-figure of the group, and can often be found trying to help the party to reach their potential... to mixed results. He has a kind heart and a steady hand,
  8. @Lightbringer Please note that Fading Promises is not yet compatible content wise, as the reply option is still in with I4E installed. I will (in case I4E is installed) replace it with a reply option that has the same connotation and is similar to what you suggested. But I don't see Irenicus having taken something of Imoen exactly. I4E's story is more that he stated explicietly that he will come for the PC and Imoen. The reply option I have in mind will be along the lines of the PC going after Irenicus because he is threatening not only them but their friend Imoen and killed and tortured other
  9. Added Yeslick NPC for BGII to the BGII compatibility list!
  10. bgqe v23 will have a new component: "Finish Cordyr's Quest without killing Sil". I'd need the title and the attached file proof read, and translated into French and Russian. I'll tagg @Jazira and @Austin to make you aware, no pressure. Thank you in advance for help. Please note: the Italian translation is not finished yet, all content added since v16 needs to be translated. friendlysil.tra friendlysil.d
  11. No, I4E doesn't interfere with Imoen's class in any way. She remains the same as she was before, only thing is XP boosts for the time out of the group. EDIT: in case this is a question: the dialogues reflect whether she is a mage or not.
  12. @Endarire BWS is not supported for years. Do not use it, it is completely outdated.
  13. You just need two spawn script blocks: one that creates the SoA cre in case he was never in party/new game, and one that uses MoveGlobal in case it is a continuous game. The most important thing is that you stick to the same script name / death variable, because that cannot be changed ingame. That's what all the "split" mod NPCs lack, they use a different DV in BGII and therefore cannot offer a continuous cre (Gavin, Ajantis, I think also Isra, Sirene etc.). For Ajantis at least I realized continuity story-wise, especially with regard to romance status, but he has different stats when he ret
  14. The mod updates to v4 with a Russian translation by yota13 and some more reply options in the game! Changelog v4: - Russian translation added, by yota13 -"Skip Korlasz' Dungeon": compatibility with Transitions mod added -"More Dialogue Choices & Prevent Dead Ends": new contents: --More reply options to shorten the dialogue with the 'Hooded Man' in Palace 3rd floor. --More reply options to shorten the repetitive dialogue with Duke Eltan in the Palace.
  15. Jastey's Tweaks for SoD and EET (and BGT) This tweak pack is mainly meant for the SoD part of BG:EE (except for the last component which introduces Imoen's SoD portrait into BGII). It deals with some tweaks that I found useful for my own game. Version 4 comes with a Russian version by yota13 and some more new reply options along the game. Changelog v4: - Russian translation added, by yota13 -"Skip Korlasz' Dungeon": compatibility with Transitions mod added -"More Dialogue Choices & Prevent Dead Ends": new contents: --More reply options to shorten the dialogue wi
  16. Kerzenburgforum Hidden Adventures A quest / tweak mod for BG2 (BGII, BGII:EE, BGT, and EET). The mod is still in Beta. Version Beta 6 comes with compatibility to Golem Construction Mod v6.2! View Mod Description or Download at Mod Page Download via GitHub
  17. Hidden Adventures updates to v Beta 6. Changes are compatibility with Golem Construction Mod v6.2!
  18. The will of who? Do you want me to weigh in to persuade @Wisp this is worth the trouble?
  19. Awesome to know he'll be back in BGII. Will you make it a continuous cre file like it is done in EET for the canon NPCs?
  20. But not item names, I think. Randomization is usually for places were items can be found. But yes, in principle you are right that depending on which mods, even the exact same mod versions in exact same install order might not give the same game.
  21. If you use save games from one modded game in another one, this is bound to happen. Theoretically, if you manage to set up the exact same game with the exact same mod install, the savegames should not show scrumbled names. But that would only work if you use the exact same mod versions.
  22. Nah, I only brought it to 1st release from the beta. The Keldorn Romance is from berelinde.
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