Daxtreme Posted June 16, 2019 Share Posted June 16, 2019 Hey guys, In my mod I'm making a new enemy spellcaster, and I was wondering... I'd like for it to have vanilla scripts if the player is playing vanilla, and SCS scripts if the player is playing with SCS. But the problem is, SCS is generally installed last. It'd be lame if someone were to install SCS but then steamroll over my spellcaster because it uses the terrible vanilla scripts. Anything I can do? Does SCS overwrite general spellcaster scripts? If yes, I could assign one of those to my spellcaster and SCS would overwrite it if installed? Thanks! Quote Link to comment
DavidW Posted June 16, 2019 Share Posted June 16, 2019 Just give your spellcaster one of the generic mage scripts. SCS will pick up on that script and automatically generate a new script and spell choice. Quote Link to comment
Daxtreme Posted June 16, 2019 Author Share Posted June 16, 2019 Awesome! So SCS parses all the CRE files in the game when it is being installed, even custom ones? Quote Link to comment
DavidW Posted June 16, 2019 Share Posted June 16, 2019 Yes, but it only edits file that use vanilla scripts. If you gave your mage a custom script only, SCS would skip it. Quote Link to comment
Daxtreme Posted June 16, 2019 Author Share Posted June 16, 2019 (edited) Thanks!! Much appreciated. Finally, what about If I give a custom script to a vanilla character, does SCS replace it or skip over? edit: it's a Class script (spellcasting AI) Edited June 16, 2019 by Daxtreme Quote Link to comment
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