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Making new spellcaster CRE - what happens with SCS?


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Hey guys,

In my mod I'm making a new enemy spellcaster, and I was wondering... I'd like for it to have vanilla scripts if the player is playing vanilla, and SCS scripts if the player is playing with SCS. But the problem is, SCS is generally installed last.

It'd be lame if someone were to install SCS but then steamroll over my spellcaster because it uses the terrible vanilla scripts.

Anything I can do? Does SCS overwrite general spellcaster scripts? If yes, I could assign one of those to my spellcaster and SCS would overwrite it if installed?

Thanks!

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Thanks!! Much appreciated. Finally, what about If I give a custom script to a vanilla character, does SCS replace it or skip over?

edit: it's a Class script (spellcasting AI)

Edited by Daxtreme
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