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[UI] Lefreut's enhanced UI for IWDEE


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Posted (edited)

Hello all,

The goal of this mod is to provide an improved UI for IWDEE.

Compatibility:

For EE version 2.6, use the v2.0 version of this mod.

For EE version 2.5, use the v1.8.1 version of this mod.

This mod is a complete overhaul so it is by design not compatible with any other UI overhauls mods (Dragonspear UI++, Revised Dragon Scale, ...).

This mod must be installed before any mods that patch the UI (EEUITweaks, Sword Coast Stratagems, Tome & Blood, Might & Guile, Shadow Magic, Deities of Faerun, or Faiths & Powers, ...).

Components:

1° Core component

The main UI overhaul (mandatory)

In game options:

- Sidebar Toggle Buttons:  Enable this option to show Toggle Buttons on left and right sidebars (default true).

- Show Quicksave Button: Enable this option to show Quick Save button on left sidebar (default true).

- Show Highlight Button: Enable this option to show Reveal Details button on right sidebar (default true).

- Show Help Button: Enable this option to show Help button on left sidebar (default true).

- Left Click to Level Up: Enable this option for level up your character by clicking on portrait (default false).

- Item Comparison: Enable this option for enable item comparison in inventory (default true).

- Journal Collapsed: Enable this option for journal be collapsed by default (default false).

Download:

https://github.com/r-e-d/LeUI-IWDEE/releases

Screenshots:

Edited by lefreut
Posted

v1.8 has been released (the mod is now packaged with Infinity Auto Packager).

Changelog:

  • More robust dialog code
  • Add option to collapse journal entries
  • Add Level Up Glow + click to level up option
  • Migrate customization options to in-game graphics menu
  • Add Project Infinity metadata
Posted

Same compatibility update for 2.6 as my other UI mods.

For EE version 2.6, use the v1.9 version of this mod.

For EE version 2.5, use the v1.8.1 version of this mod.

Posted

v2.0 has been released.

Changelog:

  • Already known spells for Sorcerers have yellow contour to differentiate from what you pick
  • Remove extra space in front of innate abilities in the dialog box
  • Tweak the dialog screen to use slightly bigger portraits
  • Hopefully make the dialog code a little more robust (thanks @Bubb13)

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