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My mod corrupts the dialog.tlk, and wanna know why.


Wizer13

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Okay, took, me a while, I changed all numbers, rechecked my parsing, named all items in weidu… Still the same bug.

Is there a limited number of strings we can add to a dialog.tlk? It didn't  do that thing before when I just had 2036 strings in my .tra and my dialogs strings from my .d files. It all happened when I added the strings which weren't showing for items or in my scripts.

I'll re-test without the  DisplayStringHead() strings off from my .tra, to see if this is the issue.

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