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SHS: Adrian NPC updated to v5.0

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Spellhold Studios

 

Adrian NPC has been updated and is now available for Mac Os X and Linux games (in the same package). v5.0 is ToB, BGT, BG2:EE and EET compatible.

 

Visit the Mod Forum

Download the Mod from Spellhold Studios

Read the Readme

Download the Mod from SHS official GitHub Mirror

 

Change log:

- Added adrian.ini metadata file to support AL|EN's "Project Infinity".
- Renamed setup-adrian.tp2 -> adrian.tp2 to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added components `DESIGNATED` numbers and "adrian_sorcerer", "adrian_cleric_mage", "adrian_mage_thief", "adrian_phaelin_soundset", "adrian_tatterdemalion_soundset" and "adrian_crossmod_content"`LABELS`.
- Grouped classes and soundsets optional components into `SUBCOMPONENTS` to support AL|EN's "Project Infinity".
- Externalized tp2 code into main_component.tpa and adrian_crossmod.tpa libraries for more comfortable readability and maintenance.
- Commented code as much as possible.
- Replaced `GAME_IS` conditions with variables checks to speed up install time.
- Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets).
- Fixed typos in rh#ad25d.baf and rh#adrd.baf: Replaced !StateCheck("Myself",CD_STATE_NOTVALID) with !StateCheck(Myself,CD_STATE_NOTVALID).
- Fixed Adrian portraits in EE games.
- Added untranslated crossmod.tra file in french folder to avoid installation failure.
- Removed redundant soundsets entries (@ 47 and @ 48) in setup.tra file.
- Traified rh#adr.baf and rh#ad25.baf.
- Proofread French translation.
- Updated deprecated modding tools links.
- Re-formated, updated and renamed readme files to adrian-readme-%LANGUAGE%.html and moved them into new readme folder.
- Removed useless files and backup folder.
- Lower cased files.
- Updated OggDec to v1.9.7.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Uploaded mod to official Spellhold Studios GitHub mirror account.

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