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Gwendolyne

Modders
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About Gwendolyne

  • Birthday November 6

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  • Gender
    Male
  • Location
    France
  • Mods Worked On
    Menace sur le Royaume de Diamant Éternel

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    http://
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  1. Thanks @Rastor, but for all mods previously hosted by RPG Dungeons that were uploaded at SHS with translations updates (in the Resurrection section), all I need is your permission to make them "official releases" and to release them officially at SHS DL Center and at SpellHold Studios official GitHub account. This way, it will be possible to update them with all fixes that have been posted for years. That will save your money and allow active modders to maintain them. And to be perfectly clear, here is the official SHS policy in this matter: When a modder withdraws from the scene, we only allow the following updates: addition or correction of translations, correction of bugs or compatibility problems with other mods, and finally the possibility of installation in new EE games. Altering or adding anything to the original content of these mods is forbidden.
  2. Spellhold Studios Ninde NPC has been updated and is now available for Mac Os X and Linux games (in the same package). v3.0 is ToB, BGT, BG2:EE and EET compatible. Read the Readme SHS Download Center SHS official GitHub alternate download center Change log: - Added ninde.ini metadata file to support AL|EN's "Project Infinity". - Replaced `AUTHOR` keyword with `SUPPORT`. - Added component `DESIGNATED` number and "ninde_npc_for_bg2" `LABEL`. - Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance. - Commented code as much as possible. - Replaced `GAME_IS` conditions with variables checks to speed up install time. - Added missing `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations). - Added EET compatibility. - ToB: Summoning Ninde via fate spirit will be deactivated if Ninde was in the party during ToB transition. - Fixed the "Ninde not appearing in Crooked Crane 1st Floor" bug. - Fixed typos in .d and .baf files: - questd.d: Replaced !StateCheck("Korgann",CD_STATE_NOTVALID) with !StateCheck("Korgan",CD_STATE_NOTVALID). - lk#ni25d.baf and lk#nind.baf: Replaced !StateCheck("Myself",CD_STATE_NOTVALID) with !StateCheck(Myself,CD_STATE_NOTVALID). - lk#nindj.d: Replaced InParty("Imoen") with InParty("Imoen2"). - Added "Continue()" to the script blocks that are patched via `EXTEND_TOP`. - Fixed Ninde portraits in EE games. - Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder. - Ankh of Ascension (lk#nankh.itm): - Fixed item description: added missing weight (1). - Added missing opcodes for a full Immunity to Poison: op#173 (Poison Resistance Modifier = 100), op#169 (Immunity Special Effect Icon = 6 Poisoned) and op#267 (Protection from Display Specific String: 14017 Poison - 14662 Poisoned). - Added missing opcodes for a full Immunity to Disease: op#169 (Immunity Special Effect Icon = 7 Diseased), op#267 (Protection from Display Specific String: 39752 Stricken by a foul disease - 54337 Diseased). - Added missing opcodes or a full Immunity to Level Drain: op#267 (Protection from Display Specific String: 41495 One Level Drained - 40968 Two Levels Drained - 40969 Three Levels Drained - 40979 Four Levels Drained - 41616 Five Levels Drained) and op#169 (Immunity Special Effect Icon = 59 Energy Drain). - Added missing DS value: opcode #282 (Script: Scripting State Modifier): parameter1 = 1 - parameter2 = 2 [158 SCRIPTINGSTATE3 aka LEVEL_DRAIN_IMMUNITY]. - EE and ToBEx compatibility: added Item Creature Exclusion (item_use.2da). - lk#nindp.tra: Replaced "<<placeholder>>" entry with a more accurate one. - Fixed a typo in lk#nindj.tra causing CTD (replaced "naïve" with "naive", thanks nullset!) and a few others in tra files. - Traified lk#nicut.baf. - Updated deprecated modding tools links. - Re-formated, updated and renamed readme file to ninde-readme-english.html and moved it into new readme folder. - Removed useless files and folders (backup, executables and bgee). - Reorganized mod architecture tree: created folders to sort files according to their types. - Updated OggDec to v1.9.7 and sox to v14.4.1. - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). - Updated WeiDU installer to v246. - Uploaded mod to official Spellhold Studios GitHub mirror account.
  3. Spellhold Studios Thanks to @CamDawg, BP-BGT-Wordmap has been updated to v10.2.5. Visit the mod Forum Download the mod from Spellhold Studios Read the Readme Download the mod from SHS official GitHub Mirror Change log: - Compatibility with 'Sensible Entrance Points' from Tweaks Anthology.
  4. Spellhold Studios Generalized Biffing has been updated to v2.3 and is now available for Mac Os X and Linux games (in the same package). Visit the Mod Forum Download the Mod from Spellhold Studios Read the Readme Download the Mod from SHS official GitHub Mirror Change log: - Added generalized_biffing.ini metadata file to support AL|EN's "Project Infinity". - Added `DESIGNATED` numbers and "generalized_biffing_min" and "generalized_biffing_all_files" component `LABELS`. - Replaced `READLN` actions with `SUBCOMPONENTS` to support AL|EN's "Project Infinity". - Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance. - Included BWP Fixpack (Argent77's BG:EE compatibility patch). - Added `README` command in tp2. - Wrote a new generalized_biffing-readme-english.html readme file. - Removed useless backup folder. - Updated WeiDU installer to v246. - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). - Uploaded mod to official Spellhold Studios GitHub mirror account.
  5. Spellhold Studios Adrian NPC has been updated and is now available for Mac Os X and Linux games (in the same package). v5.0 is ToB, BGT, BG2:EE and EET compatible. Visit the Mod Forum Download the Mod from Spellhold Studios Read the Readme Download the Mod from SHS official GitHub Mirror Change log: - Added adrian.ini metadata file to support AL|EN's "Project Infinity". - Renamed setup-adrian.tp2 -> adrian.tp2 to support AL|EN's "Project Infinity". - Replaced `AUTHOR` keyword with `SUPPORT`. - Added components `DESIGNATED` numbers and "adrian_sorcerer", "adrian_cleric_mage", "adrian_mage_thief", "adrian_phaelin_soundset", "adrian_tatterdemalion_soundset" and "adrian_crossmod_content"`LABELS`. - Grouped classes and soundsets optional components into `SUBCOMPONENTS` to support AL|EN's "Project Infinity". - Externalized tp2 code into main_component.tpa and adrian_crossmod.tpa libraries for more comfortable readability and maintenance. - Commented code as much as possible. - Replaced `GAME_IS` conditions with variables checks to speed up install time. - Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets). - Fixed typos in rh#ad25d.baf and rh#adrd.baf: Replaced !StateCheck("Myself",CD_STATE_NOTVALID) with !StateCheck(Myself,CD_STATE_NOTVALID). - Fixed Adrian portraits in EE games. - Added untranslated crossmod.tra file in french folder to avoid installation failure. - Removed redundant soundsets entries (@ 47 and @ 48) in setup.tra file. - Traified rh#adr.baf and rh#ad25.baf. - Proofread French translation. - Updated deprecated modding tools links. - Re-formated, updated and renamed readme files to adrian-readme-%LANGUAGE%.html and moved them into new readme folder. - Removed useless files and backup folder. - Lower cased files. - Updated OggDec to v1.9.7. - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). - Uploaded mod to official Spellhold Studios GitHub mirror account.
  6. Which kind of issue do you encounter? I have extended this file many times and don't understand what bothers you.
  7. That's the only drawback of this tool: for RoT v4.0 (more than 500 Mo), it can take minutes...
  8. Spellhold Studios Yeslick NPC has been updated and is now available for Mac Os X and Linux games (in the same package). v3.0 is BG2, ToB, BGT, BG2:EE and EET compatible. Visit the Mod Forum Download the Mod from Spellhold Studios Read the Readme Download the Mod from official SHS GitHub Mirror Change log: Major updates: - Added yeslicknpc.ini metadata file to support AL|EN's "Project Infinity". - Components: added `DESIGNATED` numbers and "yeslick_npc_bg2_fighter-cleric" and "yeslick_npc_bg2_alaghor_of_clangeddin" `LABELS`. - Made Yeslick an Alaghor of Clangeddin Fighter-Priest an optional subcomponent. - EE games: included Aquadrizzt's qd_multiclass which installs multiclass kits in the Enhanced Infinity Engine (v2.0+). It enables multiclass kits to both appear properly in character creation and apply the appropriate bonuses during character advancement. Thanks Aquadrizzt and Subtledoctor! - Renamed LK#YK kit id to LK_ALAGHOR. - Increased Yeslick XP to fit game standards: 110 000 XP (F6-C7) in SoA and 2 500 000 (F13-C13) in ToB. Accordingly updated his HP, stats and spells (known and memorized). - Fixed Yeslick .cre files: effects updated to v2, removed inaccurate memorized druidic spells, and a few minor glitches. - Removed ADD_KIT process by script and added kit value into .cre files (by patch). - Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder. - Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance. - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). - Uploaded mod to official SpellHold Studios GitHub mirror account. Minor updates: - Fixed Yeslick portraits in EE games. - New icon for Holy Symbol of Clangeddin (thanks Lava). - Fixed Holy Symbol of Clangeddin restriction flags. - Fixed Spiritual Axe which now deals 1d8 damage (half slashing and magic). - Fixed `ADD_KIT` process: now, Alaghor of Clangeddin kit is restricted to Lawful Neutral and Lawful Good as per description. Added missing lower case kit name. - Added abilities descriptions (EE games). - Removed useless `NAME2` and `DESC` spells strings. - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. - Replaced `AUTHOR` keyword with `SUPPORT`. - `README` command now accepts translated files. - Updated English translation for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games ; and integrated BWP Fixpack tokens typos fix. - Split setup.tra file into separate thematic files for more comfortable readability. - Updated deprecated modding tools links. - Updated, re-formatted and renamed readme file to yeslicknpc-readme-english.html. - Reorganized mod architecture tree: created lib and readme folders to sort files according to their types, renamed images folder to bam folder. - Removed useless files and backup folder. - Lower cased files. - Added archive libiconv-1.9.2-1-src.7z with iconv licence info
  9. Spellhold Studios Region of Terror has been updated and is now available for Mac Os X and Linux games (in the same package). v1.15 is ToB, BGT, BG2:EE and EET compatible. All credits go to Ikky, @Weigo and @jastey Visit the Mod's Forum Read the Readme SHS official GitHub alternate download center Change log: - Added rot.ini metadata file to support AL|EN's "Project Infinity". - Added `DESIGNATED` numbers and "region_of_terror" and "rot_kits" component `LABELS`. - Worldmap transition should work as intended. - Various bugfixes, as listed in the GitHub commits. - Corrected tra files. - Added `README` command in tp2. - Wrote a new rot-readme-english.html readme file and moved all readme files into new readme folder. - Renamed folder to RoT and moved tp2 inside mod folder. - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). - Uploaded mod to official SpellHold Studios GitHub mirror account. This version includes v3.0 and v3.1 fixes:
  10. Spellhold Studios Check the Bodies has been updated and is now available for Mac Os X and Linux games (in the same package). v3.0 is ToB, BGT, BG2:EE and EET compatible. All credits go to @Weigo and @jastey Change log: - Added ctb.ini metadata file to support AL|EN's "Project Infinity". - Added `DESIGNATED` numbers and "check_the_bodies", "ctb_candlekeep_chores", "ctb_candlekeep_chores_ff" and "ctb_improvements" component `LABELS`. - (BGT) no rep loss if wearing Cloak of Scalps. - (BGT) removed item checks from baldur.bcs which caused lags. - (BGT) removed chapter increase from aptp2500.baf. - (BGT) removed OnCreation() from various baf files (BWPFix). - (BGT) adjusted level checks for PC in various baf files (BWPFix). - (BGT) corrected entries in links.tbl (BWPFix). - Patching of AR0300.bcs should work always. - iconv dlls added so non-english versions do not freeze on EE-games (thanks to Roxanne). - Re-inserted journal entry into CBSFMESS.D. - Removed unused files scripts/append/nAR2500.baf, scripts/append/oAR2500.baf. - Portraits removed due to missing copyright. - aptp0500.BAF: Door "DOOR0504" will be closed accordingly. - Wedding quests debugged. - Added missing evaluate to install-arescripts.tpa. - Added component "Other Improvements": - Change the entrances to the original position. - Pirate Quest in Athkatla will be available for non-fighters at level 11 (instead of 14). - Change Yusef's name to Yassir, because Yusef is Surayas brother. - Corrected tra files. - Wrote a new ctb-readme-english.html readme file. - Renamed mod folder and tp2 to CtB. - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). - Uploaded mod to official SpellHold Studios GitHub mirror account. Visit the Mods' Forum Download the Mods from Spellhold Studios Read the Readme Download the Mods from official SHS GitHub Mirror
  11. Spellhold Studios Shadows over Soubar has been updated and is now available for Mac Os X and Linux games (in the same package). v1.15 is ToB, BGT, BG2:EE and EET compatible: All credits go to @Weigo and @jastey Change log: - Added sos.ini metadata file to support AL|EN's "Project Infinity". - Added OS control to avoid installing "Remorhaz walking speed adjustment" component on Mac OS. - Added DESIGNATED numbers and "shadows_over_soubar", "sos_selence_at_waukeens_promenade_after_meeting_Gaelan" and "sos_remorhaz_walking_speed_adjustment" component LABELS. - Various bugfixes, as listed in the GitHub commits. - Added README command in tp2. - Wrote a new sos-readme-english.html readme file and moved all readme files into new readme folder. - Included Linux and Mac Os X versions in the same package (thanks AL|EN!). - Uploaded mod to official SpellHold Studios GitHub mirror account. Visit the Mods' Forum Download the Mods from Spellhold Studios Read the Readme Download the Mods from official SHS GitHub Mirror
  12. Hello, @Raduziel I am currently updating Yeslick NPC mod. His Alaghor of Clangeddin kit is no more added by script, but coded in cre file. In addition, you should remove the SPIN112 lines from your script ACTION_FOR_EACH creature IN yeslic yeslic5 yeslid ~lk#yesl~ ~lk#yes25~ BEGIN ACTION_IF FILE_EXISTS_IN_GAME ~%creature%.cre~ THEN BEGIN COPY_EXISTING ~%creature%.cre~ ~override~ WRITE_SHORT 0x244 0 WRITE_BYTE 0x246 "%kit%" WRITE_BYTE 0x247 0x40 REMOVE_MEMORIZED_SPELL ~SPIN112~ REMOVE_KNOWN_SPELL ~SPIN112~ BUT_ONLY END as explained in the new mod readme:
  13. GlobalGT("Deactivate0801","AR0400",0) is no-sense in AR0400. This variable is set for the Graveyard District. It will be never set, hence the encounter does not spawn.
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