CamDawg Posted March 12, 2005 Share Posted March 12, 2005 Another bug from BD, though I'm using devSin's solution here. Helm of Brilliance's Sunray ability is mistargeted; BD reports this as an MR bug. It does not bypass MR since it's targeted at Preset Target rather than Self, which is what Daystar does with its Sunray ability. // Helm of Brilliance Sunray fix COPY_EXISTING ~helm16.itm~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" WHILE ("%abil_num%" > 0) BEGIN // looks for magical ability header SET "abil_num" = ("%abil_num%" - 1) READ_BYTE ("%abil_off%" + ("%abil_num%" * 0x38)) "type" PATCH_IF ("%type%" = 3) BEGIN // magical ability check READ_SHORT ("%abil_off%" + 0x1e + ("%abil_num%" * 0x38)) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + ("%abil_num%" * 0x38)) "abil_fx_idx" WHILE ("%abil_fx_num%" > 0) BEGIN // searches through fx for THAC0 bonus SET "abil_fx_num" = ("%abil_fx_num%" - 1) READ_SHORT ("%fx_off%" + (("%abil_fx_idx%" + "%abil_fx_num%") * 0x30)) "type1" READ_ASCII ("%fx_off%" + 0x14 + (("%abil_fx_idx%" + "%abil_fx_num%") * 0x30)) "spell" PATCH_IF (("%spell%" STRING_COMPARE_CASE "sppr707" = 0) AND ("%type1%" = 146)) BEGIN // cast spell, sppr707 WRITE_SHORT ("%fx_off%" + 0x02 + (("%abil_fx_idx%" + "%abil_fx_num%") * 0x30)) 1 // target self END END END END BUT_ONLY_IF_IT_CHANGES Link to comment
CamDawg Posted March 28, 2005 Author Share Posted March 28, 2005 Included in alpha 3. Link to comment
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