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Does SaveGame(0) not work?


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I'm trying to debug a hair-pulling 7k line area script.  Inside of it I'd like to set globals and Do SaveGame(0) or some other value that won't screw up other things.  I expected SaveGame(0) to be the 'Autosave' game dealy.  If it is, then this script is even more buggy than I thought.  Does SaveGame(0) actually do anything?

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This was caused by me putting in an ActionOverride on Player1 in a cut scene with id of Player1.  It caused all actions to be dumped so the EndCutSceneMode action was never processed and neither was the rest of the script.

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