Lauriel Posted June 17, 2020 Share Posted June 17, 2020 I'm trying to debug a hair-pulling 7k line area script. Inside of it I'd like to set globals and Do SaveGame(0) or some other value that won't screw up other things. I expected SaveGame(0) to be the 'Autosave' game dealy. If it is, then this script is even more buggy than I thought. Does SaveGame(0) actually do anything? Quote Link to comment
Lauriel Posted June 17, 2020 Author Share Posted June 17, 2020 bugger. Well, actually that's good, but not so good for me at this moment. That means this script really is toast. Back at it. Thanks @Ardanis! Quote Link to comment
Lauriel Posted June 18, 2020 Author Share Posted June 18, 2020 This was caused by me putting in an ActionOverride on Player1 in a cut scene with id of Player1. It caused all actions to be dumped so the EndCutSceneMode action was never processed and neither was the rest of the script. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.