temnix Posted August 7, 2020 Share Posted August 7, 2020 Is it possible to script NPC to run away from a region so that they don't fall into its trap? It would take an object name. I've tried RunAwayFromNoInterruptNoLeaveArea("fire",35), "fire" being the name of the trigger, but this doesn't seem to work. I have also tried using this with ActionOverride from the trap's own script, but the overriding only succeeds in interrupting the approaching creatures, they still don't know who (what) to run away from. Quote Link to comment
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