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Skeletons are not damaged by Wall of Moonlight? [Fixpack v6]


Guest Darkshine

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Guest Darkshine

Hello there,

I came across this issue on my first run through the Severed Hand. I'm on the 3rd floor where you get ambushed by a bunch of skeletons and so I had my druid cast Wall of Moonlight. The spell's text says,

"Evil creatures passing through the wall take 2d10 magic damage; evil undead creatures take 5d10. A creature that has passed through the wall can only take damage from it once."

However when these skeletons walk through the wall I get this message,

"Armored Skeleton is unaffected by Wall of Moonlight."

 

Is this correct behavior? Shouldn't the skeletons be taking 5d10 damage?

My installed mods are AB, IWD Fixpack, Improved BAM, Item Upgrade, IWD NPCs, 1pp, and widescreen.

 

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Guest Darkshine

Yeah, I see what you mean. I did some poking around in Near Infinity and most skeletons are Neutral, but others like Skeleton Warrior and Skeletal Mages are Evil. I guess this gives me a good excuse to cast Detect Evil more often :laugh:

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