subtledoctor Posted March 12, 2021 Share Posted March 12, 2021 I've been using IWD to test the development of some stuff recently, specifically the HoW campaign start option, for several reasons: my IWDEE happened to be mod-free at the moment can easily make a party of six to test effects of mod on various classes/kits don't need to deal with the Chateau Irenicus game start (cut-scene, talking to Imoen, etc.) starting at mid-level tests the immediate jump in levels during character generation, similar to BG2 game is at the latest v2.5.17 patch HOWEVER, some things were not working. Specifically I had a function to dynamically add certain spells to spellbooks, and I was testing it on mages, sorcerers, clerics and shamans. It wasn't working, and in frustrated me to no end because I couldn't find the error but I'm testing a mod, right? So surely the problem is with the mod? Nope, turns out if you start a HoW game, spells applied from the kit ability table with opcode 171 effects do not work. By chance, after several hours, I tried a level 1 IWDEE game start and suddenly my code was working perfectly. I don't know if it is just opcode 171, or what. The more your know...! Quote Link to comment
Endarire Posted March 12, 2021 Share Posted March 12, 2021 <whistles Old Spice theme> Thankee! Quote Link to comment
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