CamDawg Posted March 25, 2005 Share Posted March 25, 2005 Edwin's bonuses from the Nether Scroll include a Play Sound effect with a spurious Save vs Death check which has been removed. Also, half of the bonuses bypassed MR while the rest did not--I've changed them all to bypass since Edwin is a more than willing reader and wants the effects of the scroll. // Edwin's Nether Scroll bonuses; removes spurious save check on play sound and changes effects to bypass MR COPY_EXISTING ~spin664.spl~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" WHILE ("%abil_num%" > 0) BEGIN SET "abil_num" = ("%abil_num%" - 1) READ_SHORT ("%abil_off%" + (0x28 * "%abil_num%")) "type" PATCH_IF ("%type%" = 1) BEGIN // if melee READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%abil_num%")) "fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%abil_num%")) "fx_idx" WHILE ("%fx_num%" > 0) BEGIN SET "fx_num" = ("%fx_num%" - 1) WRITE_BYTE ("%fx_off%" + 0x0d + (0x30 * ("%fx_idx%" + "%fx_num%"))) 0 // no dispel/bypass READ_SHORT ("%fx_off%" + (0x30 * ("%fx_idx%" + "%fx_num%"))) "opcode" PATCH_IF ("%opcode%" = 174) BEGIN // play sound WRITE_LONG ("%fx_off%" + 0x24 + (0x30 * ("%fx_idx%" + "%fx_num%"))) 0 // no save END END END END BUT_ONLY_IF_IT_CHANGES Link to comment
CamDawg Posted March 28, 2005 Author Share Posted March 28, 2005 Included in alpha 3. Link to comment
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