Lauriel Posted June 7, 2021 Share Posted June 7, 2021 I'm trying to reliably determine who clicked a travel region. I tried Clicked(Player1) but that failed. The only success I've had is with Clicked([ANYONE]) See(Player1). But there could be all 6 party members within sight and any one of them could have been used to click the region, so it's not terribly reliable. Does anyone have a better solution? Quote Link to comment
lynx Posted June 7, 2021 Share Posted June 7, 2021 Clicked is in svtriobj.ids, so using LastTrigger as the object in the action block should do. Quote Link to comment
Lauriel Posted June 7, 2021 Author Share Posted June 7, 2021 I'll give it a shot. Thank you! Quote Link to comment
Lauriel Posted June 7, 2021 Author Share Posted June 7, 2021 29 minutes ago, lynx said: Clicked is in svtriobj.ids, so using LastTrigger as the object in the action block should do. Huzzah! It worked! Thank you so much! Quote Link to comment
lynx Posted June 8, 2021 Share Posted June 8, 2021 Cool. Added a reminder on IESDP to make these things more obvious: https://github.com/Gibberlings3/iesdp/issues/111 Quote Link to comment
Lauriel Posted June 8, 2021 Author Share Posted June 8, 2021 2 minutes ago, lynx said: Cool. Added a reminder on IESDP to make these things more obvious: https://github.com/Gibberlings3/iesdp/issues/111 Thank you! Quote Link to comment
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