gurt Posted August 13, 2021 Share Posted August 13, 2021 (edited) If I'm not mistaken, the official 2.6 beamdog patch introduced a bug that would make water appear to flash during combat if the player was using a framerate other than the default of 30. This bug was fixed in 2.6.6 I'm encountering this bug in a fresh 2.6.6 install with the latest versions of EET and EET_Tweaks; the water flashing during combat is not fixed, even if the frame rate is reduced to 30. After trying to find the source of the bug, I *think* it may be caused by the "higher framerate support" EET_Tweaks component (intended to fix audio skipping issues). This is the only mod I installed that has anything to do with framerate AFAIK, and I'm just trying to figure the issue out... Maybe worth a look. Of course, I could be completely wrong about all of this... Edited August 13, 2021 by gurt Quote Link to comment
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