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Hell Selfish test exploit


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From BD:

 

It prevents the exploit of being able to bypass any losses in this test and get the "Good Path" result by pausing just after Player #2 is taken, then making Player #2 talk to Selfish. Player #2 is now immediately made unselectable until Selfish's Hold spell has a chance to take effect. Solo players must choose to save or destroy a conjured human they have no control over, so this exploit is not available to them.

 

Fixed via d code:

 

// eliminates selfish hell test exploit
REPLACE_ACTION_TEXT HELLSELF
~CreateVisualEffectObject("SPFLESHS",Player2Fill)~
~ActionOverride(Player2Fill,MakeUnselectable(5))
CreateVisualEffectObject("SPFLESHS",Player2Fill)~

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