Jump to content

Hell Selfish test exploit

Recommended Posts

From BD:


It prevents the exploit of being able to bypass any losses in this test and get the "Good Path" result by pausing just after Player #2 is taken, then making Player #2 talk to Selfish. Player #2 is now immediately made unselectable until Selfish's Hold spell has a chance to take effect. Solo players must choose to save or destroy a conjured human they have no control over, so this exploit is not available to them.


Fixed via d code:


// eliminates selfish hell test exploit

Link to comment


This topic is now archived and is closed to further replies.

  • Create New...