CamDawg Posted March 26, 2005 Share Posted March 26, 2005 From BD: It prevents the exploit of being able to bypass any losses in this test and get the "Good Path" result by pausing just after Player #2 is taken, then making Player #2 talk to Selfish. Player #2 is now immediately made unselectable until Selfish's Hold spell has a chance to take effect. Solo players must choose to save or destroy a conjured human they have no control over, so this exploit is not available to them. Fixed via d code: // eliminates selfish hell test exploit REPLACE_ACTION_TEXT HELLSELF ~CreateVisualEffectObject("SPFLESHS",Player2Fill)~ ~ActionOverride(Player2Fill,MakeUnselectable(5)) CreateVisualEffectObject("SPFLESHS",Player2Fill)~ Link to comment
CamDawg Posted March 28, 2005 Author Share Posted March 28, 2005 Included in alpha 3. Link to comment
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