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Edwin dialogue/script soundset fixes


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Edwin has a mismatched variable (GLOBAL for a LOCALS) and his soundset was not being restored properly in the Edwina > Edwin changeback.

 

REPLACE_ACTION_TEXT ~EDWINJ~ ~"ScrollStudy","GLOBAL"~ ~"ScrollStudy","LOCALS"~

REPLACE EDWINJ
IF ~~ THEN BEGIN 16 
 SAY #7465
 IF ~~ THEN DO ~SetPlayerSound(Myself,3966,MORALE) 
SetPlayerSound(Myself,3968,HAPPY)
SetPlayerSound(Myself,3969,UNHAPPY_ANNOYED) 
SetPlayerSound(Myself,3970,UNHAPPY_SERIOUS) 
SetPlayerSound(Myself,3971,UNHAPPY_BREAKING_POINT) 
SetPlayerSound(Myself,3972,LEADER) 
SetPlayerSound(Myself,3973,TIRED) 
SetPlayerSound(Myself,3974,BORED) 
SetPlayerSound(Myself,3967,BATTLE_CRY1) 
SetPlayerSound(Myself,30694,BATTLE_CRY2) 
SetPlayerSound(Myself,30706,BATTLE_CRY3) 
SetPlayerSound(Myself,5350,DAMAGE) 
SetPlayerSound(Myself,5351,DYING) 
SetPlayerSound(Myself,3960,HURT) 
SetPlayerSound(Myself,5345,AREA_FOREST) 
SetPlayerSound(Myself,5346,AREA_CITY) 
SetPlayerSound(Myself,5347,AREA_DUNGEON) 
SetPlayerSound(Myself,5348,AREA_DAY) 
SetPlayerSound(Myself,5349,AREA_NIGHT) 
SetPlayerSound(Myself,3976,SELECT_COMMON1) 
SetPlayerSound(Myself,3977,SELECT_COMMON2) 
SetPlayerSound(Myself,3978,SELECT_COMMON3) 
SetPlayerSound(Myself,30709,SELECT_COMMON4) 
SetPlayerSound(Myself,30710,SELECT_COMMON5) 
SetPlayerSound(Myself,30711,SELECT_COMMON6) 
SetPlayerSound(Myself,30712,SELECT_ACTION1) 
SetPlayerSound(Myself,30713,SELECT_ACTION2) 
SetPlayerSound(Myself,30714,SELECT_ACTION3) 
SetPlayerSound(Myself,30715,SELECT_ACTION4) 
SetPlayerSound(Myself,3984,SELECT_ACTION5) 
SetPlayerSound(Myself,3985,SELECT_ACTION6) 
SetPlayerSound(Myself,3986,SELECT_ACTION7) 
SetPlayerSound(Myself,30716,SELECT_RARE1) 
SetPlayerSound(Myself,30717,SELECT_RARE2) 
SetPlayerSound(Myself,30718,CRITICAL_HIT) 
SetPlayerSound(Myself,30719,CRITICAL_MISS) 
SetPlayerSound(Myself,30720,TARGET_IMMUNE) 
SetPlayerSound(Myself,30721,INVENTORY_FULL) 
SetPlayerSound(Myself,30722,PICKED_POCKET) 
SetPlayerSound(Myself,30723,EXISTANCE1) 
SetPlayerSound(Myself,30724,EXISTANCE2) 
SetPlayerSound(Myself,30725,TIRED)
END
END

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Edwin's script also has some similar soundset issues.

 

// edwin soundset issues for transformation
COPY_EXISTING ~edwin.bcs~ ~override~
 DECOMPILE_BCS_TO_BAF
 REPLACE_TEXTUALLY ~SetPlayerSound(Myself,30716,SELECT_ACTION4)~ ~SetPlayerSound(Myself,30715,SELECT_ACTION4)~
 REPLACE_TEXTUALLY ~SetPlayerSound(Myself,30717,SELECT_ACTION5)~ ~SetPlayerSound(Myself,3984,SELECT_ACTION5)~
 REPLACE_TEXTUALLY ~SetPlayerSound(Myself,30718,SELECT_ACTION6)~ ~SetPlayerSound(Myself,3985,SELECT_ACTION6)~
 REPLACE_TEXTUALLY ~SetPlayerSound(Myself,30719,SELECT_ACTION7)~ ~SetPlayerSound(Myself,3986,SELECT_ACTION7)~
 COMPILE_BAF_TO_BCS

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