CamDawg Posted March 27, 2005 Share Posted March 27, 2005 Edwin has a mismatched variable (GLOBAL for a LOCALS) and his soundset was not being restored properly in the Edwina > Edwin changeback. REPLACE_ACTION_TEXT ~EDWINJ~ ~"ScrollStudy","GLOBAL"~ ~"ScrollStudy","LOCALS"~ REPLACE EDWINJ IF ~~ THEN BEGIN 16 SAY #7465 IF ~~ THEN DO ~SetPlayerSound(Myself,3966,MORALE) SetPlayerSound(Myself,3968,HAPPY) SetPlayerSound(Myself,3969,UNHAPPY_ANNOYED) SetPlayerSound(Myself,3970,UNHAPPY_SERIOUS) SetPlayerSound(Myself,3971,UNHAPPY_BREAKING_POINT) SetPlayerSound(Myself,3972,LEADER) SetPlayerSound(Myself,3973,TIRED) SetPlayerSound(Myself,3974,BORED) SetPlayerSound(Myself,3967,BATTLE_CRY1) SetPlayerSound(Myself,30694,BATTLE_CRY2) SetPlayerSound(Myself,30706,BATTLE_CRY3) SetPlayerSound(Myself,5350,DAMAGE) SetPlayerSound(Myself,5351,DYING) SetPlayerSound(Myself,3960,HURT) SetPlayerSound(Myself,5345,AREA_FOREST) SetPlayerSound(Myself,5346,AREA_CITY) SetPlayerSound(Myself,5347,AREA_DUNGEON) SetPlayerSound(Myself,5348,AREA_DAY) SetPlayerSound(Myself,5349,AREA_NIGHT) SetPlayerSound(Myself,3976,SELECT_COMMON1) SetPlayerSound(Myself,3977,SELECT_COMMON2) SetPlayerSound(Myself,3978,SELECT_COMMON3) SetPlayerSound(Myself,30709,SELECT_COMMON4) SetPlayerSound(Myself,30710,SELECT_COMMON5) SetPlayerSound(Myself,30711,SELECT_COMMON6) SetPlayerSound(Myself,30712,SELECT_ACTION1) SetPlayerSound(Myself,30713,SELECT_ACTION2) SetPlayerSound(Myself,30714,SELECT_ACTION3) SetPlayerSound(Myself,30715,SELECT_ACTION4) SetPlayerSound(Myself,3984,SELECT_ACTION5) SetPlayerSound(Myself,3985,SELECT_ACTION6) SetPlayerSound(Myself,3986,SELECT_ACTION7) SetPlayerSound(Myself,30716,SELECT_RARE1) SetPlayerSound(Myself,30717,SELECT_RARE2) SetPlayerSound(Myself,30718,CRITICAL_HIT) SetPlayerSound(Myself,30719,CRITICAL_MISS) SetPlayerSound(Myself,30720,TARGET_IMMUNE) SetPlayerSound(Myself,30721,INVENTORY_FULL) SetPlayerSound(Myself,30722,PICKED_POCKET) SetPlayerSound(Myself,30723,EXISTANCE1) SetPlayerSound(Myself,30724,EXISTANCE2) SetPlayerSound(Myself,30725,TIRED) END END Link to comment
CamDawg Posted March 27, 2005 Author Share Posted March 27, 2005 Edwin's script also has some similar soundset issues. // edwin soundset issues for transformation COPY_EXISTING ~edwin.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~SetPlayerSound(Myself,30716,SELECT_ACTION4)~ ~SetPlayerSound(Myself,30715,SELECT_ACTION4)~ REPLACE_TEXTUALLY ~SetPlayerSound(Myself,30717,SELECT_ACTION5)~ ~SetPlayerSound(Myself,3984,SELECT_ACTION5)~ REPLACE_TEXTUALLY ~SetPlayerSound(Myself,30718,SELECT_ACTION6)~ ~SetPlayerSound(Myself,3985,SELECT_ACTION6)~ REPLACE_TEXTUALLY ~SetPlayerSound(Myself,30719,SELECT_ACTION7)~ ~SetPlayerSound(Myself,3986,SELECT_ACTION7)~ COMPILE_BAF_TO_BCS Link to comment
CamDawg Posted March 28, 2005 Author Share Posted March 28, 2005 Included in alpha 3. Link to comment
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