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Aerie/Anomen Dialogue loop


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An Aerie-Anomen banter can loop endlessly due to a bad SetGlobal.

 

// closes possible loop in Aerie-Anomen banter
REPLACE_ACTION_TEXT  ~baerie~  ~SetGlobal("BAerie4","LOCALS",0)~ ~SetGlobal("BAerie4","LOCALS",1)~

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