temnix Posted September 22, 2021 Share Posted September 22, 2021 I'm adding some elements to the string of cutscenes for the departure from Candlekeep. The first one, CH1CUT01.BCS, especially would be torture to REPLACE_TEXTUALLY through, so I'm just inserting my actions there and supplying it with the mod. This is also the easier way in the next. But I'm working them over in BG:EE, where Beamdog left its marks. It must have been they who made it possible to skip that sequence and jump to "Hey, it's me, Imoen!" They did it here and in other cutscenes by putting a skip script in the OVERRIDE slot of the area, with CutSceneBroken and CutSceneBreakable triggers. Those only exist in the EE engine. I want my mod to be compatible with Tutu's take on the first BG - with the Shadows of Amn engine. So how does that first script go there? Is it just without the skipping but the same otherwise? I'm going to have to make a duplicate. I'll credit you, of course. Quote Link to comment
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