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Kerzenburgforum: Ascalon's Breagar Updates to 11.0.0 with Lots of Bugfixes!


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Ascalon's Breagar

This modification introduces Breagar of Clan Bardormar as a joinable NPC into Baldur's Gate 1 and II. Breagar is of lawful good alignment and comes with an own kit: "Dwarven Blacksmith". There are dialogues, creatures, items, and quests added for both BG1 and BGII games.
For BGT and EET, Breagar works as a continuous character all through the trilogy. There are three different ToB endings dependent on the player's choices.

For BG:EE, Tutu, BGII, and BGII:EE, only the according content of the game will be installed.

The mod is compatible but independent on the Worldmap Mod, i.e. the Breagar Mod will work with the Worldmap Mod independent on whether it is  installed before or after, but the Worldmap Mod is not needed to see the new area added by Breagar on the games' worldmaps.


Version 11.0.0 comes with a lot of bugfixes and restored sound clips for the Silver Lady.

 

Changelog:
-corrected interjection into Saemon's dialogue in ToB (should use Breagar's ToB Banter file).
-removed unknown innate spell from ACBre07.cre
-ambient sounds of "ACCEM1.ARE"are should get installed (corrected path in tp2)
-Berronar's axe will no longer be doubled after cutscene (ToB)
-Breagar should not comment on the mines being flooded before it happened.
-Breagar should comment on the Mithril necklace.
-Saving Revianel should only give XP once.
-Breagar's Axe should not be on table with Duergar in ID if Tweak to transfer BG1 items into BG2 is installed.
-Hooded dwarf should no longer wait in Trademeet if quest is over.
-Breagar should not complain that the axe is his before he received it from the Silver Lady.
-Breagar should move with the camps in SoD if not in party.
-Breagar will wait near Rayphus in the big Coalition Camp (bd3000.are).
-EET: Breagar should spawn in ID if he did not leave forever before.
-EET/SoD: Breagar will not be present in the kidnapping scene for technical reasons.
-trap on third floor of Astinus' tower can now be disarmed (98%).
-removed invalid spawn references in ARAC06.ARE.
-Fixed misspelled variable for Audhild quest.
-Optimized EET transition.
-Journal entries should be sorted into the quest section (EE).
-typo corrections.
-Reinserted sound clips for Silver Lady.
-streamlined dialogue syntax in acsilver.de.
-streamlined triggering of dialogues with Imoen about Breagar's hand.
-Fixed crossmod bug with Imoen4Ever.
-Added check so the mod can't be installed after EET_End.
-Changed check for Crossmod with EET_DSotSC to exclude BG:EE-DSotSC (fix install error).
-Fixed install error with Imoen4Ever crossmod (for non-english versions).
-Added install order syntax and globally unique LABELs to support Project Infinity.

Modpage at Kerzenburgforum

Modthread at Kerzenburgforum (German)

Download at GitHub

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