CamDawg Posted March 27, 2005 Share Posted March 27, 2005 BD alters the transition to Shangalar's lair, mainly with a lot of TR "enhancements," but with one legit bugfix. The relevant documentation: A bug is also fixes by these files: when entering a certain door in Athkatla, the game autosaves, but if the save is reloaded, the gemstone "key" will not be present in the save file. It does it by re-ordering the cutscene transition: // removes bug of losing rogue stone if reloaded COPY_EXISTING ~tran1008.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~TakePartyItem("MISC45")~ ~~ REPLACE_TEXTUALLY ~ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",\[495\.755\],10))~ ~ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[495.755],10)) TakePartyItem("MISC45")~ COMPILE_BAF_TO_BCS Link to comment
CamDawg Posted March 28, 2005 Author Share Posted March 28, 2005 Included in alpha 3. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.