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Transition into Shangalar's lair


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BD alters the transition to Shangalar's lair, mainly with a lot of TR "enhancements," but with one legit bugfix. The relevant documentation:

 

A bug is also fixes by these files: when entering a certain door in Athkatla, the game autosaves, but if the save is reloaded, the gemstone "key" will not be present in the save file.

 

It does it by re-ordering the cutscene transition:

 

// removes bug of losing rogue stone if reloaded
COPY_EXISTING ~tran1008.BCS~ ~override~
 DECOMPILE_BCS_TO_BAF
   REPLACE_TEXTUALLY ~TakePartyItem("MISC45")~ ~~
   REPLACE_TEXTUALLY ~ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",\[495\.755\],10))~
                     ~ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[495.755],10))
                     TakePartyItem("MISC45")~
 COMPILE_BAF_TO_BCS

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