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dplayer2 and dplayer3 scripts


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Yes, that is expected behavior. If a character executes a script block then this is what the creature does in that moment - even if it's just an action to check for something, and it interrupts whatever the creature was doing including executing a player's command. This is why all script blocks should contain checks whether the creature isn't actually in combat etc. before a script block can be executed.

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Ok, just to double check.

i have a spell set a local variable (which will be unique for each member of my party), there is no way for me to script to check this variable (since it’s local, it has to be in their player scripts) to check the current value?  I just want to make sure before I just give up, since I have the rest of the infrastructure In place.

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