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Dagger of <CHARNAME>


CamDawg

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Should be magical.

 

// marks dagger of <CHARNAME> as magical
COPY_EXISTING ~dagg19.itm~ ~override~
 READ_BYTE  0x18 "flags"
 WRITE_BYTE 0x18 ("%flags%" BOR 0b01000000) // add magical flag
 WRITE_LONG 0x60 1 // enchantment
 BUT_ONLY_IF_IT_CHANGES

 

Included in alpha 3.

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