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Kerzenburgforum: Ascalon's Breagar updates to 11.4.0 with new GitHub home!


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Kerzenburgforum

 

Ascalon's Breagar

This modification introduces Breagar of Clan Bardormar as a joinable NPC into Baldur's Gate 1 and II. Breagar is of lawful good alignment and comes with an own kit: "Dwarven Blacksmith". There are dialogues, creatures, items, and quests added for both BG1 and BGII games.
For BGT and EET, Breagar works as a continuous character all through the trilogy. There are three different ToB endings dependent on the player's choices.

For BG:EE, Tutu, BGII, and BGII:EE, only the according content of the game will be installed.

The mod is compatible but independent on the Worldmap Mod, i.e. the Breagar Mod will work with the Worldmap Mod independent on whether it is  installed before or after, but the Worldmap Mod is not needed to see the new area added by Breagar on the games' worldmaps.


Version 11.4.0 comes with minor fixes and improvements and a new GitHub home at https://github.com/Gitjas/Ascalons_Breagar/releases!

 

Changelog:

    -Detection of "is BGII" should be false in SoD for a continuous BG:SoD game, too.
    -Breagar's Portrait for EE should not be pixelated for some means of ingame display (uses the L portrait everywhere).
    -Added a note to the readme that Breagar's pips in one handed (single) weapon style will not be applied while he has an injured arm.

 

 

Modthread at GibberlingsThree

Modpage at Kerzenburgforum

Modthread at Kerzenburgforum (German)

Download at GitHub

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