Sam. Posted March 14, 2022 Posted March 14, 2022 @Bubb It appears that there are some engine shenanigans going on with the large wyvern animation that prevents a shadow from being rendered, even if the BAMs are modified to add one. Can you confirm/locate what might be causing this? Tested on BGEE, BG2EE, and IWDEE. You may have been asked this question before, but I'm interested in the answer. Quote
Bubb Posted March 14, 2022 Posted March 14, 2022 For CGameAnimationTypeMonsterQuadrant (0x1000-0x11FF), the engine disables shadows if: extend_direction == 0 && extend_direction_test != 8 It does this by setting the shadow rgb at palette index (1) to 0x0 (if false_color == 0) or 0xFF00 (if false_color != 0). Looks like the animation renders correctly if you set extend_direction_test=8, so maybe that's a way to enable the shadow? Quote
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