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G3: EndlessBG1 updates to v10!


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Gibberlings Three

 

Endless BG1

 

For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).

For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.

There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.

 

Version 10 mainly addresses the noticed incompatibility with original NPC interjections for the component "Korlasz' Crypt in BG1". The player also gets the keyring now when visiting the crypt for the first time.

Changelog:

-PC now gets keyring when visiting Korlasz' Tomb for the first time.
-Original NPCs use SoD joined dialogue inside Korlasz' Crypt always.
-Main component: reinserted variable checks from Transitions mod for compatibility.
-Updated install order syntax for Project Infinity.
-Updated description of component 14 in the readme.

 

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